Good results without any overlock or Quake1/2 tweaks, only Spark solution/fix for newer ATi Rage OpenGLs and GLQuake game was there. Used atidbg.ini for OpenGL changes, Rage Pro Tweaker uninstalled. Made many extra runs + restarts do be sure.
SamePC AMD K6-2+ 400MHz - 256MB Ram - RageXL(RagePro) 8MB AGP - all @ default - OpenGL version 1088
GLQuake 0.98
timedemo demo1 640x480 44.8fps (bilinear + multitexture disabled)
timedemo demo1 640x480 33.2fps (bilinear + multitexture enabled)
Quake2 v3.20 (OpenGL)
timedemo 1 map demo1.dm2 640x480 33.1fps (bilinear + multitexture disabled)
timedemo 1 map demo1.dm2 640x480 30.9fps (bilinear + multitexture enabled)
RagePro-Tweaker releases, first public release has also Quake1/Quake2 option + added d3d-ogl.reg from RageLTMan, d3d-ogl.reg does not work for older builds, that i mostly use (5.38.x or 5.40.x)
RagePro-Tweaker adds d3d/opengl/oc settings to the menu:
https://www.upload.ee/files/15472882/ragepro- … weaker.zip.html
For some newer drivers use this .reg to add D3D/OGL options (if missing from menu).
https://www.upload.ee/files/15472894/d3d-ogl.reg.html
More OpenGL settings from RagePro-Tweaker, disable for experiment or for fun. Only OpenGL option that i disable is Bilinear filtering.
[Kelvin]
Bilinear=0 (Disable Bi-linear filtering)
Alpha=0 (Disable Alpha Blrending)
TexMap=0 (Disable Dexture Mapping)
31 different MiniGL/OpenGL Win9x files for all Rage 3 cards: Re: ATi RagePro OpenGL files