Reply 80 of 193, by Jo22
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digger wrote on 2023-08-07, 16:17:LucasArts made good use of both AdLib and MT-32 hardware. Considering how I played it back in the day, I'm probably a bit biase […]
Jo22 wrote on 2023-08-06, 20:05:digger wrote on 2023-08-06, 12:09:The campfire scene music at the beginning of Monkey Island 2 has got to be one of the most wholesome themes in PC gaming history.
It just makes me happy whenever I hear it, or when it starts playing in my head. 🥰AdLib or CMS ? Or MT-32? 😃
LucasArts made good use of both AdLib and MT-32 hardware. Considering how I played it back in the day,
I'm probably a bit biased towards Adlib, in terms of nostalgia. But hearing the theme on an MT-32 warms my heart as well.I guess I would have to experience it in CMS mode to figure out if I would feel similar nostalgia, even though I never played it on such hardware.
Did Monkey Island 2 even support CMS, though? I know Monkey Island 1 did, but I can't find any recordings on YouTube of Monkey Island 2 on CMS or Game Blaster.
Even if it didn't, I guess I could use the Tronix286 SoftMPU fork
to emulate and redirect MPU-401 MIDI to a CMS or Game Blaster device, and see how that sounds with Monkey Island 2,
but as curious I am to hear the result of that, it definitely wouldn't sound as the game developers and composers intended. 😅Anyway, this is going off-topic. There is also already Tronix286's thread,
but trying it out with a lot of games and sharing the results might be worthy of a topic in itself.
"How do games that didn't originally support CMS sound on CMS, using MIDI emulation/redirection?" Maybe there is already such a separate topic, but I haven't found it yet.
Thank you for your reply! So it's AdLib then.. 😀
- I'll try to do some CRT video capture in the near future then.
Sorry that it takes a while. At the moment, I'm behind schedule with so many things. 😓
Thanks also so for the information, please don't worry. I'm okay with things that are a bit off-topic sometimes.
It makes things interesting and reveals other interesting connections and leads to topics.
Thermalwrong wrote on 2023-08-09, 13:04:Thanks for sharing these, the backgrounds in Rise of the Dragon really shine when displayed directly on a CRT,
also Telekommando II - I've never heard of it before being in the UK but the art looks much cleaner & more complete on phosphor.
Seeing a direct comparison like this, especially on a larger dot pitch really showcases where are lot of the art was designed directly for CRT / analog rather than just pixel art.
You're welcome! ^^ I'll promise to try to capture some more photos in the near future.
It's just that many classics (Jazz Jackrabbit, Whacky Wheels, Beneath a Steel sky, The Dig etc) need a 386 or 486 and that I'm a bit busy right now.
I have to essentially remove the 286 setup which I'm still working on first, before I can use the 586 PC.
But even here's a problem - should I use an ISA VGA for consistency? That 586 currently has an S3 PCI card installed.
It works fine, but an ISA VGA card is more period-correct. Its slightly blurry output might be needed for MCGA/VGA games from 1994 and before.
Thermalwrong wrote on 2023-08-09, 13:04:I'll have to make sure to try out some more games on an actual CRT again, I've mostly been using laptops recently.
I wonder if TV-out / composite / S-video would work well for this?
Hi, I don't see any problems with using Composite or S-Video.
As long as the graphics card and CRT can handle it, it's fine, I think.
The only problem I see might be if the CRT can't do NTSC (like mine, that's why I use SCART+RGB).
If it can't, you have to use PAL, which has a higher resolution and makes the image look compressed.
Anyway, if the CRT has controls, the image size can be fixed so that things look about right.
Good luck! 😀 🤞
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In what to one race is no time at all, another race can rise and fall..." - The Minstrel
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