Reply 80 of 167, by Joseph_Joestar
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Meatball wrote on 2023-08-27, 15:31:The Wheel of Time Retail CD w/v333 patch applied:
Looking good! But do test Direct3D with a different card as well, just to be safe. As mentioned before, developers often put warnings in readme files to not use Direct3D and OpenGL on 3DFX cards when Glide was natively supported. And yeah, check the .INI file to see if Detail Textures can be turned on for Direct3D.
I want to check the game on a 5900XT for Direct3D to see if it's a Voodoo5 issue (forgive my lack of technical wording), but there's this weird, I don't know, it appears as some kind of "lighting box" where textures get progressively blurrier on Direct3D. There are multiple boxes, and they are obnoxiously noticeable especially when looking downward. Still images don't capture as well, but you will notice them while moving. Take a look at the Direct3D cave shot, and you'll see one of them at the second blood spatter on the ground. Glide also has at least one of these boxes, but it blends into the scene better.
I noticed something similar in Messiah. Under Direct3D, objects got blurrier the more distant they were from the player. I even tried forcing 8x Anisotropic Filtering on my 5900XT but that didn't help. With Glide, this never occurs, and distant objects are always sharp.