First post, by DosFreak
- Rank
- l33t++
https://www.dsogaming.com/pc-performance-anal … egacy-and-more/
https://www.amd.com/en/support/kb/release-not … mf-tech-preview
https://gpuopen.com/fsr3-in-games-technical-details/
Re: AMD Radeon Adrenalin 23.9.2 optional
https://community.amd.com/t5/gaming/amd-fluid … ies/ba-p/634372
https://www.pcgamer.com/amd-fsr-3-and-fluid-motion-frames/
Requires:
AMD 7000 series hardware
Latest driver
Fullscreen
Disable HDR
Disable vsync
Disable Enhanced Sync
Disable RSR
Recommended:
Freesync supported display
Minimum of 55 FPS in 1080p and 70 FPS for higher-resolution displays.
"Is it true that all DirectX 11 and 12 games will be compatible with AMD Fluid Motion Frames?
Yes... and no. AMD is working on a second version of Fluid Motion Frames that will be implemented at the driver level and compatible with all DX11 and DX12 games. That means it doesn't require the per-game implementation which the primary version does. However, this subsequent, game agnostic version of FMF only uses optical flow analysis and not motion vectors. So, image quality is compromised to some extent.
This more widely compatible take on FMF works best with higher base frame rates and also struggles with extreme motion to the extent that it's actually disabled when rapid mouse movement is detected. Exactly how much the image quality is compromised and how usable FMF will be in this most broadly compatible implementation is far from clear.
One reason why driver-level frame gen techs generally don't work very well is that fixed screen elements like the UI or HUD, including menus, crosshairs and game info tend to suffer pretty horribly from scaling artefacts. With game-level support in cooperation with developers, those elements can effectively be rendered natively while only using frame gen with the 3D engine. That's hard, if not impossible to achieve with a driver-level frame generation tech.
What's more, this version of Fluid Motion Frames will be bound to AMD's HYPR-RX performance boost driver feature and will only be available for AMD's latest RDNA 3 GPUs, including the Radeon RX 7900, 7800 and 7600 series."
Did a quick test with dgvoodoo2 on Oblivion (Disable HDR otherwise black screen in-game) and it looks like it works.
Hit ALT+R while in-game to enable and also enable the FPS overlay in the AMD control panel.
Be careful when alt-tabbing since the screen may appear to freeze (but not really). You'll likely need to log out and back in again or set the game to use a low resolution so you can see taskmgr to end the game process.
This issue only occurs when using DX12 in dgvoodoo, this does not occur with DX11. AFMF works with both.
From a quick test FPS doubles from 450fps to 900 something fps @ 1920x1080 with no obvious graphics issues and didn't see any latency issues. So potentially AFMF can be used with any game that dgvoodoo supports. Keep in mind that vsync is disabled when this featured is used so will affect compatibility on those games tied to vsync.
AFMF works with dgvoodoo upscaling as well. From 400fps (disabled) to 600fps (enabled) @ 3840x1600.
Anybody have a list of poorly CPU optimized <dx10 games that you can currently only test on AMD 7000 series that's likely paired with a fast CPU? 🤣
Would be interesting to test this AFMF with older GPUs, rumour is that may happen later.
Mabye AFMF will be even more useful if RTX remix becomes more popular but not sure if dgvoodoo will work with that since it uses a d3d to vulkan wrapper
/EDIT Using DX11 so I can alt tab using dgvoodoo2 then @ 3840x1600 in the game without AFMF 400FPS with FMF 650fps.
/EDIT Now while playing Oblivion (instead of staring at a wall) FPS is down to 240fps with AFMF and 120fps without.
I'd just like to say how good the AMD Control Panel is. The Nvidia one is shit.