VOGONS


First post, by DosFreak

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https://www.gamingonlinux.com/2023/10/heroes- … -v109-released/
https://github.com/ihhub/fheroes2/releases/tag/1.0.9

fheroes2 is a recreation of the Heroes of Might and Magic II game engine.

This open source multiplatform project, written from scratch, is designed to reproduce the original game with significant improvements in gameplay, graphics and logic (including support for high-resolution graphics, improved AI, numerous fixes and user interface improvements), breathing new life into one of the most addictive turn-based strategy games.

version 1.0.9 (11 October 2023) Release highlights: […]
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version 1.0.9 (11 October 2023)
Release highlights:

Improve the AI logic regarding spells and monster positioning on the battlefield as well as path planning logic on the Adventure Map
Add the ability to confirm actions in battle for touch devices
Use the "continue movement" button on the Adventure Map to interact with an object a hero is standing on
Make the AI easier on low difficulties
Implement roads, streams, monsters and heroes placement in the Editor (accessible only for developers at the moment)
Update settings on the Adventure Map
Expand the Hot Keys window
Over 40 issues have been closed since the 1.0.8 release

Full changelog:

add "tent visited" info to barrier quick info dialog
update Vietnamese translation
rework Hot-Keys dialog
fix combat victory window creature position
Town Gate and Town Portal spells: use depersonalized wording
add an ability to place heroes in the Editor
add an ability to place Random Monsters in the Editor
fix rendering of very long scenario names in the campaign briefing dialog
disable the not implemented Random Map option in the Editor
update German translation
make a long press on the "continue movement" button to reset a hero's path
use the "continue movement" button to interact with an object a hero is standing on
make Grass the default terrain for new maps in the Editor
restrict heroes' meetings and army merging on Easy difficulty
AI should avoid splitting troops on Easy difficulty
add functionality to place monsters in the Editor
add a mirror image check during spell evaluation
teach battle AI to use shield spells
implement streams' placing in the Editor
adjust AI combat spell heuristics
fix rendering of long text in the Hero screen status bar
update Ukrainian translation
implement roads' placing in the Editor
fix the AI first strike logic
update Hungarian translation
fix battle AI protecting paralyzed archers
properly display player's name in the New Game window
fix memorizing the position in the map list when changing the map size filter
adjust the position of luck and morale icons in the hero info window
update the followers window to support text mode
fix the logic of ALWAYS_RETALIATE regarding paralyzed units
add historical changes support for the Editor
add the ability to confirm actions in battle for touch devices
update Russian translation
fix Editor Main Menu hotkeys
update Swedish translation
speed up overall rendering for cycling animation
do not render text beyond the info and status bars during battles
rework game settings on the Adventure Map
remove double spaces in translatable texts
update Bulgarian translation
update Slovak translation
update Czech translations
update Danish translation
use Home and End hotkeys to navigate among items within a list
always use the nearest cell to attack the nearby unit if a monster is under the Berserker spell
fix an assertion when a hero starts moving and a player immediately mouse left clicks on the Adventure Map
improve path calculations by AIWorldPathfinder in planning mode
Wand of Negation should grant immunity against the Mass Dispel spell

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