ElBrunzy wrote on 2023-10-25, 06:53:Now what's interesting is that even at maximum capped speed, it's still a bit slower than the arcade reference. But validating other music from the game I found how much the PC music feel butchered in comparison. And that the marginal speed difference is not significant compared to the obvious alteration that where done, such as whole part of a music that where cut. I've always though that the PC version was the superior one, but the more I compare with the genesis/megadrive and Arcade version, the more I start to believe it was in fact the worst one.
Curiously, I only recently realized the same thing, having gone back to replay the various versions of Golden Axe these past few months.
Comparing the DOS version music to that of the Genesis/Mega Drive, I think that only two songs were butchered by means of cutting whole sections - Turtle Village 1 and, of course, The Battle (a.k.a. Battle Field) . In both cases roughly the entire second half was removed.
In case of Turtle Village - the second half is basically a variation, albeit a nice one, of the first half, so it may be forgiven. In the case of the Battle Field, though, it is an entirely new theme, perhaps the nicer part of the song, which you would never experience playing the DOS version.
Curiously, the Genesis version of 'Battle Field' is also missing a part of the song - the sequence that comes last in the DOS version, but in the Arcade original it bridges the first and second halves.
A couple of other musical curiosities: As you've noticed, even at maximum speed, the DOS music plays slower that the Arcade. The Genesis music seems even slightly slower than that. Also, in the Genesis sound test menu - the entries for Turtle Village 2 and Fiend's Path are reversed (in DOS they are correct).
I would say that between Arcade, Sega and PC, the PC is the worst for more than just the music... It also misses the most animation frames, Death Adder and Death ground projectile attacks are missing entirely, it is very sensitive to CPU speed and has some game-breaking bugs like the blue thieves sometimes getting stuck in walls.
It does have one trick up its sleeve - the ability to swap the sprite files to change characters to other characters - either to give yourself invulnerability playing as the cockatrice/dragon, or just to have some fun. The fact that such tricks do not crash the game, plus its seamless support of insufficient memory or being split across 2 floppies are testimony to some good programming practices. The quality of PC speaker music it can produce is also. Pity they didn't figure out the speed sensitivity issue.
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