I've been playing around with this system recently, and I figured it might be useful to demonstrate how it runs some games. A few examples:
Need for Speed 4: High Stakes (1999)
Thanks to this fix the game can run at 1600x1200 with 4xAA and 16xAF plus ATi's original temporal AA on top, and all that at a locked 60 FPS. Fog rendering also works, without any extra registry tweaks. And best of all, EAX in tunnels works correctly since the game is running under Win9x using VxD drivers.
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Star Trek Voyager: Elite Force (2000)
This game can also run at 1600x1200 with 4xAA and 16xAF at a locked 60 FPS. However, due to a bug in the Catalyst 6.2 drivers, it needs a clunky workaround to make the UI render correctly. It does look very pretty though, and running it under Win9x allows for the use of an Aureal Vortex 2 card for A3D 2.0 sound. For me, this game (along with Quake 3) is one of the nicer showpieces for A3D 2.0 positional audio. Lastly, using 16xAF is very noticeable on the floor textures, which look much cleaner in the distance.
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Max Payne (2001)
Another late Win9x game that can run at 1600x1200 with 4xAA and 16xAF at a locked 60 FPS on this rig. I remember it happily chugging along on my GeForce 2 MX400 at 800x600 back in the day. It wasn't a bad experience, but Max Payne deserves a fully maxed out setup. 😉
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P.S.
I'm aware that most Win9x games don't have enough texture detail to justify running them at 1600x1200. And that the UI of certain (older) games becomes too tiny at that resolution. But I still enjoy maxing out the games in this manner, especially on the Asus ProArt monitor. It simply gives me satisfaction to play these games at such a high resolution because that's something that I couldn't have done with the hardware that was available to me back in the day.