Grzyb wrote on 2023-10-17, 03:53:It should be noted that in text mode Hercules supports 3 shades: BLACK, NORMAL, BRIGHT.
However, with both BRIGHTNESS and CONTRA […]
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It should be noted that in text mode Hercules supports 3 shades: BLACK, NORMAL, BRIGHT.
However, with both BRIGHTNESS and CONTRAST knobs set to max, NORMAL and BRIGHT look the same, therefore my preferred setting for text is: one knob to the max, the other in the middle.
In graphics mode, there's only BLACK and NORMAL.
So, I often set both knobs to the max for graphics.
Overall, there's no single universal BRIGHTNESS/CONTRAST setting, and no single universal amount of blooming.
That's some super useful info there! In fact VileR's old CGA mono patch had two palettes: one tweaked for text modes, and another one for graphics modes, assumedly to account for such monitor setting differences people typically used in text vs graphics modes. In the upcoming Staging version, I'm auto-switching between VileR's two mono CGA palette variants in mono CGA modes.
OldCat wrote on 2023-10-17, 08:53:
Additionally, my slightly older friends mention that in their memory the green monitors were more precise than the amber ones. This may be yet another contributing factor. Not sure how truthful this argument is, however.
That's another interesting data point, and yeah, I've noticed that in the videos and photos I used as reference. Just wasn't sure if that's just some side-effect of the photos or is it so in real-life too.
Another thing to consider is that if you view the shaded output on a 24" monitor at fullscreen, you're effectively viewing the image "zoomed in". If I zoom in on your Prince of Persia photos, there's more bloom and brightness for sure, but I can clearly discern the individual pixels in the checkerboard patterns—they don't fully "blend". So on a real 14" Hercules monitor your eyes would do some of the blending when viewing the image from a distance.
Your photos of your Hercules monitor are super helpful as future reference, I've saved them all 😀
One more question: do you consider the bright yellow colour on your photos representative of what you see on your real CRT monitor? From memory, Hercules mono monitors always had a more amber tint and less yellow, at least the ones I had seen in real life in the early 90s. So more similar to VileR's examples. But maybe those just had the contrast at low setting, who knows...
Jo22 wrote on 2023-10-17, 23:16:
Hi. I just remember that the Hercules diskettes shipped with a diagnostic program.
One was some sort of test pattern program, with different patterns.
Maybe that's useful for testing, too.
Interesting, could you point me to that utility disk? Do you happen to have a copy? I'd be interested.
VileR wrote on 2023-10-17, 08:48:
Even for a shader, it would be useful to make brightness etc. adjustable. Either way, it's always good to see more work being done on shaders - I'd love to try and convert my scripted transformations into something that could be used in realtime, if only I could spare the time to get past the learning curve!
Zero disagreementa about that; like I said, when we have full OSD controls in Staging, I'll implement "monitor controls". You'll be able to dial in brightness, contrast, saturation for all "emulated monitors". But that's another story, I don't wanna litter the config with all sorts of further settings in the meantime and you really need to be able to tweak monitor settings in realtime; it's super clunky via config settings, and that would be throwaway work anyway.
Thanks guys, very interesting and informative discussion!
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