Reply 5640 of 6850, by BetaC
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Joseph_Joestar wrote on 2024-01-02, 19:15:Started playing Final Fantasy 7 Remake a couple of days ago. It's an interesting game to be sure, but my first impressions are m […]
Started playing Final Fantasy 7 Remake a couple of days ago. It's an interesting game to be sure, but my first impressions are mixed.
First, the good stuff. Despite me playing this on a PS4 Pro, the graphics look amazing. In particular, the character models are of very high quality, and can almost match the CGI used in the FF7 Advent Children movie. Environments look great too, for the most part. There are a few instances where low-res textures are used, and sometimes assets take too long to stream in. But overall, this game looks absolutely gorgeous.
Sound design is exceptional as well. The voice acting is great, and I'm happy that the entire Japanese cast from the AC movie got to reprise their roles. That said, the English voice overs are solid too, but I'm simply used to the original Japanese version. The music is mostly good, especially the variations of the familiar tracks from the original game. But the newly created tunes are a mixed bag. Some are decent, while others don't really fit the game. And the "old school" renditions of the tracks that come from jukeboxes are often too distorted to be enjoyable.
The combat is somewhat fun, but I wish it had an actual turn-based option like the original game. The "Classic" difficulty setting isn't a proper substitute. As for the new side quests, they are lazily designed and of generic MMO quality. Meaning, it's always either "defeat x enemies" at a certain location, or "gather x things" and bring them back. Very lame.
Story wise, I do appreciate expanding the lore behind some of the background characters like Jessie, Wedge and Biggs. They feel much more important this time around. What I don't like are the main plot revisions which make this game deviate too heavily from the original. It feels very "fan fictiony" despite being written by the original creators, if that makes any sense.
Anyway, I'm about 10 hours in, but the game hasn't really grown on me yet. Mostly because there's so much bland, filler content. Other times, you are forced to slowly walk around (can't run or leave the area) while listening to exposition. There's also an overabundance of cutscenes, which tend to pop up every 5 minutes or so. And while these do look great, they make the game feel like an interactive movie at times. Some of the puzzles and mini games are also a bit tedious.
Your complaints are valid, and you'll continue to encounter them as time goes on. It's a very pretty, enjoyable movie.