First post, by Devil Master
- Rank
- Newbie
The old nVidia drivers for Windows XP could display games based on DirectX 6 and 7 in stereoscopy. Even Glide-based games could be displayed in stereoscopy that way, because the first version of dgVoodoo wrapped Glide to DX7, which the nVidia drivers supported.
The current version of dgVoodoo does a fine job of wrapping those games to DX11, however, ReShade cannot access the depth buffer of dgVoodoo-mediated games, which means they cannot be viewed in stereoscopy on a modern system. This is why I want to ask Dege: will you ever implement a native stereoscopic view (side-by-side) in dgVoodoo?