Tiido wrote on 2024-02-25, 07:39:
I could use it with Sakitoshi's mbf_sigil but it has one major problem which is lack of WSS support. So I wonder what would it take to get the new episode work in the "regular" version that does have WSS support ?
You might as well try Tartar - it is using the set of sound and video routines from MBF. I personally never tried it with WSS but it should work. Will also be interesting to see how it runs on your machine, as it was previously reported to be slower than MBF 😀
Haggi wrote on 2024-03-05, 16:56:
MBF is a great project, can I also start coop mode via serial connection/ipx spx?
How can I do that?
There must be a better way of doing this, but I trust SERBOOM.EXE and IPXBOOM.EXE would work just fine.
You find them in BOOM 2.0.2 distribution.
SERBOOM.EXE allows EXE name to be passed as parameter, but IPXBOOM has BOOM and DOOM hardcoded.
One way around this is by changing the IPXBOOM.EXE to refer to MBF.EXE instead
(a more straightforward one would be renaming MBF.EXE to, say, DOOM2.EXE).
Here's such updated version - it has allowed me to start a 2 player game between two DOSBox-es.
PS
I was trying to search why dogs would not appear in multiplayer game, and stumbled upon this:
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DISCLAIMERS
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MBF is a single-player game. Multiplayer games may or may not work (some people
say they do work).
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Okaaaay... 😉
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