First post, by revolstar
- Rank
- Newbie
I've watched MXDash2's new video rant (link: https://www.youtube.com/watch?v=xj-CnVJPiwA) about the recent trend of gamers preferring to use unfiltered textures in retro games or remasters of retro games (like the seemingly endless onpour of boomer shooters from Nightdive et al. that we've seen lately). Some youtubers go as far as calling filtered textures inferior in quality and overall a huge no-no. I've noticed this trend myself, even among my gamer mates.
This video has really resonated with me, as I've been going over this topic in my mind for quite some time now. I must say that I agree with MXDash2's position on this wholeheartedly. I mean, back in the day, GlQuake wast a technological marvel, the apex of what home PCs could present in terms of visual quality, and an important part of that was texture filtering. Nowadays, some people find filtering ugly and prefer jagged pixels. I mean, I know there's no accounting for taste etc., but somehow I just can't wrap my head around this.
Anyway, I'm writing all this cause I'd like to know your opinions on the matter 😀 Do you switch off texture filtering or leave it on? Why?
Win98 rig: Athlon XP 2500+/512MB RAM/Gigabyte GA-7VT600/SB Live!/GF FX5700/Voodoo2 12MB
WinXP rig: HP RP5800 - Pentium G850/2GB RAM/GF GT530 1GB
Amiga: A600/2MB RAM
PS3: Slim model, 500GB HDD, mostly for RetroArch, PSX & PS2 games