First post, by OpenRift
My Sound Setup:
- Sound Blaster Live! Value (SB16 emulation driver installed for use with certain games + general MIDI via external module)
- Sound Blaster 16 CT2800 (used for most other DOS games except for general MIDI)
The Problem
For the most part, all the games I've tested seem to work pretty well with my current configuration, except two: Bio Menace and Xargon. Both of which have very strange sound-related issues. I tell both games to use my SB16 by setting the BLASTER via the batch file field in the properties and I know the sound is coming from the SB16 because when I disconnect the aux bridging it to my SBLive!, it goes quiet as expected.
Bio Menace
It seems like the game will only detect sound blaster some of the time, and there's no consistent pattern. Like, these two scenarios seen below can happen one after another without any change of config.
Sometimes there will be a streak of it detecting it and sometimes a streak of it not, it's wildly inconsistent and I have no clue what could be causing it.
Xargon
For whatever reason, Xargon does this thing where like the music works perfectly fine, but only some of the sounds seem to work. For example, when I start the game, and get past the title graphic, I'll hear the menu open sound, but the sounds for switching between options isn't there. In-game, the only sounds that actually play are when I take damage. I've tried this with both the original version and using the patch from NewRisingSun, and they yield the same results.
The thing is, the games seem to behave mostly fine in pure DOS, but in Windows 98 they just act up for seemingly no reason. Anyone have an idea of what's going on?
(Moving this here from C:\Marvin, the Paranoid Android\Sound since this is a better place to ask about this I think)