Reply 1040 of 1201, by ViTi95
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Frenkel wrote on 2024-06-24, 06:57:Someday I'll make DJDoom, my Doom port that compiles with DJGPP, as fast as FastDoom.
And then DLLs are possible.
Yep, DJGPP is a much better compiler than OpenWatcom. Generated x86 executables are much better on DJGPP. Also step-by-step debugger is not working for me on OpenWatcom (this is a huge pain to deal with) and the lack of native "DLL" support leads to bigger executables.
Many FastDoom bugs come from not having a proper way to debug it.
One of my todo's is to port FastDoom to DJGPP, but my time available for the project is really low right now. Right now I'm adding Dreamblaster S2P support to FastDoom, and later on I'll continue on hardware accelerated AWE32 sound FX support.