Hitman: Codename 47, ver. b192. Glide vs Direct3D, both 1024x768x16, "full" texture quality.
"Jungle God", I can't pick a better one but draw distance is smaller with Glide if you look at the bush in the background. Floating debris and water level can be ignored because it's random.
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"Rotterdam havens", the track wheel (left front) texture is sometimes flickering/disappearing in Glide but not in D3D.
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Slightly different view angle can be ignored because of random camera bob and catching the exact same scene is nearly impossible.
I'd say this round goes for D3D. But hey at least you get the old-style splashscreen 3DFx animation on startup.