Hi there,
congratulations - my first post here since 14 months.
Quite an expansive topic, but just some randome anecdotes:
Hardware:
My parents got a used, generic AMD 386-40 PC rig back in 1993.
(I was in my mid teens back then.)
Desktop including kb, mouse, joystick, 14" screen and dot matrix printer for 2000 DM.
(Deutsche Mark, roughly half that in € or $, without inflation).
A 386 chip was still considered "adequate" and the 486 "excessive", at least on a budget.
Certain legal issues made that chip very cheap and abundant, once available.
Abysmally slow VGA card with 256 kb RAM that ran Windows 3.1 @ 640x480 and 16 colors.
Two hard drives of 50 and 40 MB, much later upgraded to a Quantum Fireball 512 MB.
(System won't take more than 512 MB without some workarounds, but 0.5 GB was still plenty.)
We later added another 4 MB of RAM (150 DM), a Soundblaster 16 pnp VE (220 DM) and 4x CD-ROM-Drive (150 DM).
CD-ROM forced us to remove the 2nd hard drive, as there was only one IDE channel.
Those things were not required for an office system, but for gaming.
The screen wouldn't really do 800x600, neither would that card.
We were quite impressed, though.
Previous office machine had been a Schneider Joyce (Amstrad CPC), a whole different era, mid 80s.
At that time, by basic performance, that IBM compatible PC could do a lot more than most contemporary "home computer" that people actually had back then, like Commodore C64 / Amiga 500 or Atari ST.
The mouse was an early "Genius" and insanely unergonomic, bulky, hard edges.
It also clogged up all the time, the metal rollers actually started to corrode, eventually. Fabric topped mouse pad ended up looking like shit. Rural Family PC. I figured out one day that washing one's hands before booting up might be a good idea, but no one took heed.
Later replaced by a 1st gen Logitech Pilot, still mechanical, of course. But huge leap in function and shape. Still insanely unergonomic by todays standards, so do the math.
Keyboard: Had to be replaced some years later. Pricey if bought retail, yet still shite: Cherry MY2000 keys. Avoid.
If gen X and actually still trained on type writers, you don't care much, though.
Software:
MS DOS 6.22, on copied floppies. We actually had and used a 3rd party manual for it.
Windows 3.1 ran just fine.
MS Word 2.0 made for a decent word processor.
Spreadsheet was still MS Multiplan on DOS, for legacy reasons.
Paint was a somewhat popular toy, apart from the native Windows games, minesweeper or solitaire.
We actually took that machine on line via analogue 33.3 kbps modem dial up in 1997, with netscape navigator as browser. Yes, that worked and was already quite amazing. Expensive, though, as it counted as a local call and those were still a few Pfennig per minute back then. We later upgraded to ISDN dial-up (64 kbps), still on Win 3.1 until a new machine with Win 98SE in 2000.
Obviously, 16 colors for any graphics is a joke. Windows worked around that limitation by mixing different ones pixel-by-pixel.
AFAIR, the resolution of 640x480 didn't impose too much of a limitation for web browsing. Most content won't use more.
Games:
Obviously, my brother and I were much more interested in that.
Games back then required DOS, those for Windows were rare and arcane.
So, booting to prompt, now what?
My brother figured out to navigate the file system, change directories and start games.
There were some on the hard drive it came with.
Microprose Silent Service II was the only one of interest.
We spent endless hours on that, with very basic English and sans manual. Complex hotkeys. Amazing IBM beeper sound!
We even had to figure out the copy protection on our own, identifying random ship types.
We got most later games by borrowing the original floppys from a friend, of note:
- Master of Orion: A milestone of a game.
- "UFO - enemy unknown" aka. "X-COM": blew our mind.
Side note: Was issued in three or four languages, to chose from upon start. The German translation was really bad.
- Sid Meyer's Colonization: We never played "CIV" but COL was the number one addictive time killer.
- UFO sequel "Terror from the deep": Hence the CD-Drive.
Turned out, it could be installed to run without the disk as a copy protection, with some workaround.
First game to show the limitations of the VGA - more complex battlescapes scrolled very slowly.
- STAR WARS: TIE-Fighter: The previous "X-Wing" had been a hit and I saw that at a friend's. So I actually bought Tie-Fighter when I saw it in a department store. In a cardboard box, including six 3.5" floppy disks and a lot of paper.
Think, back then, a new 1st tier title was around 120 to 140 DM.
Good investment. Awesome game. But again, the more crowded battles would overwhelm the VGA.
- Adventure games, rarely. Never quite stuck. Manic Mansion I and II, Indy 4.
The "hardware requirements" back then were a mixed bag.
On paper, almost anything said "386, VGA graphics, 4 MB RAM" but not all would run smoothly.
Silent Service II was fine on a 286.
DOOM, on this one, not a chance. Wolfenstein 3D, yes.
Main issue was the slow OTI VGA chip, there were no real standards for that back then, in the consumer realm.
By numbers and memory, any DOS game would feel fine on that card and the tiny screen. Some very early ones were 640x480 like Warcraft II, but also in 16 colors to stay within the VGA specs.
Major challanges with games back then:
Memory:
DOS had 640 kB. Some games wanted all of that.
Figure out where to put the OS and the mouse and sound drivers, etc.
Later games required designated RAM segments called XMS or EMS.
There was a native DOS tool called "mem maker" but mostly, getting games to run meant hacking the start files config.sys and autoexec.bat in endless try n error sessions via the DOS editor.
Later, more sophisticated games ran in a DOS extender, ignoring that limitations.
Sound drivers:
Even the very common Creative Labs Sound blaster could be a mess.
Do I need to load that driver or will the game just work? And which one and how and will the remaining memory suffice?!?
About a third of this site is about that.
DOS, btw: We were proud to edit batch files. I learned some basic Pascal at school on very similar machines.
Of course, we had the Norton Commander installed.
User experience:
Back then, the "IBM compatible PC" was still considered a pure office machine, a gloryfied type writer.
We had to ask the pro who sold it to us why it wouldn't make anything but IBM beeper noise and learned the term "Soundkarte".
Any other use in private and for kids still felt a lot like "off label" and required some skills in tweaking and tinkering.
"Plug and play" was being mocked as "plug and pray" and would be for quite some time.
"Multimedia" was the mid 90s buzzword and late 90s PCs could not be trusted to play DVDs out of the box.
Some games in 1993 still considered that some users won't have a mouse.
I played DOOM in early LAN parties and was the only one in the group of four to use a mouse.
Windows applications were decent enough and worked. MS Word 2.0 gave access to things that, only a moment ago, seemed reserved to professionals in the print business.
Games for DOS in the first half of the 90s tended to be fairly complex, balanced and well thought out. Hardware was very limited, they had to make the best of 320x200 pixels at 256 colors. But by script and content, I like to think that the average quality reflected the somewhat limited, likely a bit more educated audience back then.
So much for the time period from roughly 1990 to 95, depending on the depth of your pockets.
The German ALDI discount chain introduced a very agressively priced first PC based on a 486-133 in 1995 which took things a lot more mainstream around here.
I got my own pretty high end Pentium 133 system with Windows 95 in 1997, which was a whole other world again.
But, obviously, nothing will ever beat the magic of that first somewhat "modern era" system I got my hands on. And the music of Nirvana, of course.
So, most thereafter is boring, but feel free to ask.