VOGONS


Lands of Lore 2 Problems on Voodoo 3

Topic actions

First post, by Kordanor

User metadata
Rank Member
Rank
Member

Heyho,

got another game which doesn't run properly on GLIDE on my Voodoo 3 within DOS (with some other games I already gave up) .

Lands of Lore 2 is patched and does start, however when Hardware acceleration is active, and I move the mouse I get weird horizontal lines. Also my mouse is a bit floaty.
I already booted the PC with different CPU speeds and tried out different memory configs, and copied different Glide2x.ovls into the directly (btw is there any archive to download these directly and see which ones support a v3?)

So far nothing helped. I found multiple threads about dosbox with a similar issue, but besides of mouselag they mention black boxes which I dont have.

Here is what the issue looks like:
https://youtu.be/lIRPtVltqoY

Edit: Instead of ctmouse, I also tried mouse.com and Logi730 as mousedriver, no changes.
Edit 2: also tried to change non-linear to linear mouse move and checked if vesafix does anything (it does not)

Reply 1 of 24, by Kordanor

User metadata
Rank Member
Rank
Member

Bought the German Version of Lands of Lore 2 as well and tested that, but got the same result. Applied Patch 1.3 which adds hardware acceleration in theory but its greyed out. Then copied in the Glide2x.ovl which does enable hardware acceleration.
However when I enable it, I get the same bug I showed in the video shown in the initial post.

I also found another curiosity: If you use software mode instead (high res) which is then 640x400, then the colors on a TFT or capture card will be broken. I had the same thing with Toonstruck (also 640x400). On a CRT it shows fine, but anything but a CRT and you get some flickering or bad colors. Not sure if this is also related to the Voodoo 3.

Reply 2 of 24, by iraito

User metadata
Rank Oldbie
Rank
Oldbie
Kordanor wrote on 2024-08-09, 00:16:

I also found another curiosity: If you use software mode instead (high res) which is then 640x400, then the colors on a TFT or capture card will be broken. I had the same thing with Toonstruck (also 640x400). On a CRT it shows fine, but anything but a CRT and you get some flickering or bad colors. Not sure if this is also related to the Voodoo 3.

This issue is not present on the extron rgb-hdmi 300 a and an AVerMedia GC553, played on OG hardware (voodoo 2 + matrox G200)

uRj9ajU.pngqZbxQbV.png
If you wanna check a blue ball playing retro PC games
MIDI Devices: RA-50 (modded to MT-32) SC-55

Reply 3 of 24, by Kordanor

User metadata
Rank Member
Rank
Member
iraito wrote on 2024-08-10, 19:29:
Kordanor wrote on 2024-08-09, 00:16:

I also found another curiosity: If you use software mode instead (high res) which is then 640x400, then the colors on a TFT or capture card will be broken. I had the same thing with Toonstruck (also 640x400). On a CRT it shows fine, but anything but a CRT and you get some flickering or bad colors. Not sure if this is also related to the Voodoo 3.

This issue is not present on the extron rgb-hdmi 300 a and an AVerMedia GC553, played on OG hardware (voodoo 2 + matrox G200)

Could you try this without the extron? The extron 109xi fixes it for me. That said, I also have found a workaround to fix this with software: I used Unirefresh to redefine the 640x400 resolution and set it to 75Hz. That way it works.
Would still be cool to know whether this works fine on other cards.

The 3dfx issue is ofc not affected by this.

Reply 4 of 24, by iraito

User metadata
Rank Oldbie
Rank
Oldbie
Kordanor wrote on 2024-08-10, 19:33:
Could you try this without the extron? The extron 109xi fixes it for me. That said, I also have found a workaround to fix this w […]
Show full quote
iraito wrote on 2024-08-10, 19:29:
Kordanor wrote on 2024-08-09, 00:16:

I also found another curiosity: If you use software mode instead (high res) which is then 640x400, then the colors on a TFT or capture card will be broken. I had the same thing with Toonstruck (also 640x400). On a CRT it shows fine, but anything but a CRT and you get some flickering or bad colors. Not sure if this is also related to the Voodoo 3.

This issue is not present on the extron rgb-hdmi 300 a and an AVerMedia GC553, played on OG hardware (voodoo 2 + matrox G200)

Could you try this without the extron? The extron 109xi fixes it for me. That said, I also have found a workaround to fix this with software: I used Unirefresh to redefine the 640x400 resolution and set it to 75Hz. That way it works.
Would still be cool to know whether this works fine on other cards.

The 3dfx issue is ofc not affected by this.

I can try in the next days (work is killing me) i'm also modding the case for the 97 PC with the hardware for lands of lore 2.

uRj9ajU.pngqZbxQbV.png
If you wanna check a blue ball playing retro PC games
MIDI Devices: RA-50 (modded to MT-32) SC-55

Reply 5 of 24, by Shagittarius

User metadata
Rank Oldbie
Rank
Oldbie

I don't have a voodoo 3 but I have this running on both my Voodoo 2 and Voodoo 5 with the last patch and the latest official 3dfx drivers for Win98SE and both do not have this issue.

Reply 6 of 24, by Kordanor

User metadata
Rank Member
Rank
Member
Shagittarius wrote on 2024-08-11, 00:30:

I don't have a voodoo 3 but I have this running on both my Voodoo 2 and Voodoo 5 with the last patch and the latest official 3dfx drivers for Win98SE and both do not have this issue.

Interesting. I had this in DOS though, I am not sure if the game overwrites any of that. The voodoo 2 shouldn't be doing anything here in this software modus. You use both in the same system? Or does the V2 work together with another card which is doing fine here?

Also I guess you are talking about the color thing. The issue with GLIDE can't be tested in Windows as in Windows hardware acceleration is not supported.

Reply 8 of 24, by Kordanor

User metadata
Rank Member
Rank
Member
Shagittarius wrote on 2024-08-11, 01:23:

With the latest patch for LOL2 it supports hardware in Windows. Im talking about glide.

Oh, interesting. Did you copy over anything into the Lands of Lore 2 directory? Or did it identify your Voodoo 5 right away (afaik the Voodoo 2 should work fine) - or do you have both in the same system?

Reply 9 of 24, by Shagittarius

User metadata
Rank Oldbie
Rank
Oldbie

These are old installs and I can't recall if I did anything special manually. These are 2 separate systems. The Voodoo 2 is in a system with another 3d card, and the Voodoo 5 is the standalone card in that system.

Reply 10 of 24, by Kordanor

User metadata
Rank Member
Rank
Member
Shagittarius wrote on 2024-08-11, 01:28:

These are old installs and I can't recall if I did anything special manually. These are 2 separate systems. The Voodoo 2 is in a system with another 3d card, and the Voodoo 5 is the standalone card in that system.

Thanks.
From how I understand it, the Patch 1.3 adds 3D Hardware acceleration. However:
DOS Received only 3dfx acceleration, no other cards are supported
Windows only received Drirect 3D acceleration. No 3dfx acceleration.

And I think some effects are exclusive to 3dfx acceleration which is DOS only. But I am going to check tomorrow if I can see any obvious differences. Haven't tested the windows version much.

Reply 12 of 24, by Shagittarius

User metadata
Rank Oldbie
Rank
Oldbie

I just tried this on my P133 DOS machine with a Voodoo Banshee and it didn't have this issue. There is a caching problem but the engine itself doesn't have this problem.

Reply 15 of 24, by Kordanor

User metadata
Rank Member
Rank
Member
Postman5 wrote on 2024-08-11, 12:05:

Looks like a bad video memory chip. This can be checked with test VMT

Thank you. I tested, but no issues found

VRAM Test.png
Filename
VRAM Test.png
File size
392.2 KiB
Views
272 views
File license
Fair use/fair dealing exception

Reply 16 of 24, by Kordanor

User metadata
Rank Member
Rank
Member
Shagittarius wrote on 2024-08-11, 05:12:

I just tried this on my P133 DOS machine with a Voodoo Banshee and it didn't have this issue. There is a caching problem but the engine itself doesn't have this problem.

It's likely that only the Voodoo 3,4,5 have the issue.

I did a few screenshots as comparison.
But generally it is as I mentioned before:
Without Hardware acceleration in DOS, it switches to 640x400 and it looks pretty ugly. (ignore the wrong crop in this case, capture card had not been adjusted)

LANDS2DOSAccOffWater.png
Filename
LANDS2DOSAccOffWater.png
File size
1.05 MiB
Views
267 views
File license
Fair use/fair dealing exception
LANDS2DOSAccOffCrytal.png
Filename
LANDS2DOSAccOffCrytal.png
File size
1.35 MiB
Views
267 views
File license
Fair use/fair dealing exception

DOS offers support for Glide only as hardware acceleration. In that mode it switches to 640x480 and it looks pretty good. Note that it uses the full 640x480 pixels. Ofc this mode is broken on my machine.

LANDS2DOSAccOnWater.png
Filename
LANDS2DOSAccOnWater.png
File size
640.67 KiB
Views
267 views
File license
Fair use/fair dealing exception
LANDS2DOSAccOnCrytal.png
Filename
LANDS2DOSAccOnCrytal.png
File size
710.22 KiB
Views
267 views
File license
Fair use/fair dealing exception

Reply 17 of 24, by Kordanor

User metadata
Rank Member
Rank
Member

On Windows it can be used by any card with hardware accleration (direct3d) It switches to 640x480 but it only uses 640x400. On these screenshots for 640x480 its pixel doubled, you can count 800 vertical pixels =400.
This is the option the game then starts with, which is 4x4x4x4 deactivated

LANDS2Win4444offWater.png
Filename
LANDS2Win4444offWater.png
File size
696.59 KiB
Views
260 views
File license
Fair use/fair dealing exception
LANDS2Win4444off.png
Filename
LANDS2Win4444off.png
File size
795.57 KiB
Views
260 views
File license
Fair use/fair dealing exception

If you activate 4x4x4x4, the water becomes more transparent but the glowing aura goes away:

LANDS2Win4444onWater.png
Filename
LANDS2Win4444onWater.png
File size
706.9 KiB
Views
260 views
File license
Fair use/fair dealing exception
LANDS2Win4444on.png
Filename
LANDS2Win4444on.png
File size
817.7 KiB
Views
260 views
File license
Fair use/fair dealing exception

Reply 18 of 24, by Kordanor

User metadata
Rank Member
Rank
Member

So the graphics for Windows Hardware acceleration and DOS Hardware acceleration look very similar. However Windows only effectively offers 640x400, which is a squished 640x480 picture.
Left: Windows, Right: Dos

WindowsDOS.png
Filename
WindowsDOS.png
File size
165.01 KiB
Views
415 views
File license
Fair use/fair dealing exception