My take on modern DRM falls under that whole "cooperate greed" thing, but only in so much as they can take the item protected by that DRM away at any time, for just about any reason, with little to no recourse for you, and require a persistent online connection to even launch the game.
Since I'm in the US, I can only speak to US laws, but a common misconception is that if you purchase a movie, TV series, or in most cases, a piece of software for example, you don't actually own it, you're paying for the right to use it under the terms and conditions of those who do actually own it. It's been like that for a very long time. Technically speaking, those mix tapes we all used to make were illegal, but back then the technology to stop people from making them, or copying rented movies, really didn't exist. It wasn't practical or cost effective to enforce it unless you were selling them in mass for profit.
Fast forward a bit and publishers started toying with different ideas and technologies to try and hinder the copying. In terms of software, that started with simple ad campaigns and warnings "don't copy that floppy!" and things like codes needed from some material in the game packaging to get the game to work. From there it just evolved to things like trying to make the media itself harder to copy, hardware locks, and one-time activation just to name a few, eventually evolving into what we know today as DRM.
I don't mind the idea of DRM and fully support the rights of a developer (or any content creator) to protect their property from what really amounts to piracy. The part I don't like is the fact your ability to use that content, within the guidelines of the law, can be taken away for any reason what so ever. Short of online-only games, I'm a firm believer that no game should require a persistent online connection to work. Here in the US, just about all rights sit with the publisher, not the user. The problem is, your big studios and publishers use that for far more than just copy protection.
As I sit here and type all this out, I have to admit that I'm a huge supporter of the Steam platform, the biggest DRM platform there is. In my 18+ years on the platform, I've rarely had many issues. Yes, these days many games require you to be online to launch them, but there are many that run just fine offline. Steam (Valve) seems to focus more heavily on the copy protection aspect of DRM than anything else, and for me that's good enough, like I said, I fully support developer rights and they should get paid for their work. I have games in my library that have been abandoned a long time by whoever made them, and can no longer be purchased, but I can still download and play them. In today's world, I think that's the best we can ask for. GOG is great, and I use them a lot, but their library is limited so I only use them for "older" games.
Sorry about the long reply, I guess I'm feeling a bit long-winded today. 😜