VOGONS


First post, by exofreeze

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This has been mentioned several years ago but never was addressed.

It is also mentioned here:
http://www.classicgamingarena.com/?action=164&mid=84

And a handful of other forums.

Essentially, the game claims no netbios driver is detected. This is despite:
ipx=true (in conf)
ipxnet startserver (run before game)
netbios (run before game)

This same netbios works fine in other games I have tested it with including
Magic Carpet Plus
Syndicate Plus
Empire Deluxe
Empire II: The Art of War
Hi-Octane

This would suggest that the game is looking for something very specific in regards to how netbios is being reported. Figured 'd report it here.

Reply 1 of 4, by jmarsh

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Has it been verified to work on real hardware?

Reply 2 of 4, by itgeekout

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I actually played this on original hardware waaay back in the day. I'm about 85% sure we got lan working (was a long time ago). There is a small chance we only got Null modem working. I did get null modem working in dosbox but it is slow and only allows two players. I would be very interested in getting this working over lan. Such a fun game. II would love to play this with my Dad and Brother over lan, but alas I tried everything I could to get it work even finding old versions of netbios and spinning up dos instances.

Reply 3 of 4, by ripsaw8080

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Before the game checks NETBIOS it checks for a network, a seemingly unusual extra step. It is actually the network check that fails, so the error message about NETBIOS is misleading. The attached workaround program will satisfy the network check; just run it in DOSBox before starting the game.

A patch is being considered to support the network check in DOSBox when ipx=true, but there is a concern that it could cause issues to indicate the presence of a network when there really is none.

Reply 4 of 4, by CodeJunkie

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ripsaw8080 wrote on 2021-03-23, 01:14:

Before the game checks NETBIOS it checks for a network, a seemingly unusual extra step. It is actually the network check that fails, so the error message about NETBIOS is misleading. The attached workaround program will satisfy the network check; just run it in DOSBox before starting the game.

A patch is being considered to support the network check in DOSBox when ipx=true, but there is a concern that it could cause issues to indicate the presence of a network when there really is none.

I confirmed that this patch satisfies the in-game network check and allows the game to function over IPX. I'm going to be adding this patch to the CGA client installation and having it run before starting Hammer of the Gods. Also, here is an updated link to the above link: https://www.classicgamingarena.com/?action=bl … blogPost&mid=84 I updated my backend system recently and it affected the link structure.

Appreciate this patch! For some reason I decided the other day to look into why I had set this game up to use null modem instead of IPX on CGA and and quickly discovered, oh yeah, it can't seem to detect net bios and shelved it for the time being. Today I did a search to see if I could find any new info on the issue and found this blog post.

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