First post, by Tabris:DarkPeace
Just want to report that Magic Carpet II (and quite likely MC1) have Left / Right audio inverted.
Unlike others I won't make this a n00b user post.
I suspect several other games have this issue, far more than VOGONS indicates so far.
Currently using SB16 emulation.
- Have tried SB Pro (2.0) and SB16 within MC2, albeit with SB16 set in .conf file.
- Suspect SB Pro (1.0), and SB (1.x) had [non]-inverted stereo channels, depending how you look at it (in the physical hardware that is), has been over a decade can't exactly recall though.
I have attached my 'dosbox.conf' file. 😎
Key parts: (Comments ##//## not in actual file - see attachment).
blocksize=960 ##//## I believe 88 - 96 bytes per 1/1000th second gives best SB quality in DosBox after much testing.
prebuffer=10 ##//## 10 ms prebuffer, matched to 960 bytes above.
config=2 ##//## Remapped MIDI to a Wave
[GUS enabled as per default, but not in use]
[I've trued GUS in game [NWSETUP.BAT], and GUS appears to be mono only to my ears, in MC2 at least, is that correct ?]
MIXER /LISTMIDI output (dumped to file)
0 "SB X-Fi Synth A [B000]"
1 "SB X-Fi Synth B [B000]"
2 "Microsoft GS Wavetable SW Synth"
CPU: Intel Core 2 Duo 2400/1066
VID: Gigabyte branded nVidia GeForce 7600 GT (Silent Pipe II)
RAM: 4 GB RAM (DDR2-800, G.Skill)
MOBO; Gigabyte GA-956P-DQ6 (Rev 1.x) mainboard:
http://www.gigabyte.com.tw/Products/Motherboa … ?ProductID=2295
SND: Creative X-Fi XtremeMusic (BTW: Remapping MIDI works very nicely thanks).
OS: Windows XP Professional x64 Edition
'dosbox_11.06.2007.exe' process has a *32 next to it in TaskMgr.exe.
If anyone can compile a more native Win.x64 DosBox (available say weekly) it would REALLY be appreciated). 😉 [gut feeling is it'll gain another 25% or so in cycles, 'cuz its emulated].
Yes, I think I am running the 'latest' 'AEP CVS', as you guys call it (as of now anyway)... not sure what the AEP implies, FYI: I understand CVS but don't use it. (Documentation not quite clear on this, and the links are jumping around a little bit).
I've managed to play Magic Carpet 1 though to the end of the game (finish Level 50) using the MC Hidden World CD-ROM (both games), and SOUND BLASTER COMPATIBLE audio at game config / start (vs SB16 which also worked but seamed to crash [more] often.
Using CPU=MAX (vs AUTO) also appears to help Magic Carpet for some reason.
Using CORE=DYNAMIC obviously helps MC heaps. 😉 - I'd like to read more up on DynCore vs Normal vs Simple vs (others) some time.
PS: Have you considered making some kind of template / example of how user posts should look and what to include (and possibly automate finding, logging it, maybe even zipping it somewhere obvious for the dumb-arses out there). 😜 ?
I've been using DOS for a long time, still have PC-DOS 6.1 on my bookshelf, and MS-DOS 5.xx, 6.00 - 6.20 - 6.22, aswell as PC-DOS 6.3 and 7.0 (Stacker 4.0 for DOS included) somewhere.
I'd also be able to help out with documentation..... for a price (invertaudio in the .conf will do). Then doco up HowTo's / examples on getting other 'DOS' environments to work, such as MS/PC-DOS under DosBox (assuming it is possible, and it should be based on what I've read so far on VOGONS).