Well, after losing all my progress one night to Master of Orion locking up, I fired it up again tonight. Didn't have a single issue during a very long play session. I have a sneaking suspicion something about the GOG copy, maybe some way they chose to defeat the copy protection, introduced some bug on real hardware. I don't know. But I rolled this game on my CD copy. Anyways.
Chose the Sakkra as my species, on a medium map, easy difficulty, against 4 CPUs. I was planning on abusing their fecund nature to just swarm over planets and extend my dominion. Unfortunately, this starting position was not as good as my previous attempt as them, nor did my explorations into Planetology allow me to settle any of the hostile planets around me. I quickly found myself boxed in by the Humans and the Klackons. So, after some arming up, and some deliberation, I attacked the Humans, being the weakest species on the map. 2 turns later there was an election for Galactic President or whatever, and the Klackons won. Well damn. I guess I should have timed when I made my enemies better.
I decided not to give up so easily, and contested the results of the election through the only means available to me. Genocide. I was expecting just a relentless tide of ships that would wear away at my empire like a force of nature. Instead, despite every other race immediately declaring war on me, not much happened. My hostilities with the Humans continued, and I reduced them to one far off colony on the other side of the galaxy. But for the most part, I was left alone. I started working on the Alkari and the Meklar next, as their empires were rather deeply intertwined. Throughout all this the Klackons still mostly left me alone. The Alkari fell rather swiftly to my craft, and extensive networks of spies made sure their planets were bereft of any defense. However, my ships leaned too hard into laser technology, and lacking advanced enough bombs or missiles, if my spies failed, my ships didn't have much that could penetrate the planetary shields. To add insult to injury, the Meklar developed a repulsor beam that kept their ships out of range of my lasers while they rained missiles down on me.
This sent me back to the drawing board, but luckily my spy network had plucked clean the advancements of the Klackons, as well as the others when I realized my expansion had come to a halt. It took a few iterations on designs, but eventually I came back with the biggest ship I could possibly build, with anti-missile shields, technology that enormously increased the range of my lasers (now upgraded to plasma cannons), and repair facilities that healed damage faster than my foes could repair it. Their construction took agonizing years while my increasingly ineffectual fleet was losing ground. But when I deployed my first one in a battle I assumed was hopeless as a test of it's capabilities, it crushed all opposition that did not flee, completely unscathed. I dubbed them "Dragons".
My Dragons were immortal, and as their numbers slowly grew, I went from taking one planets every few turns, rebuffing reconquest attempts in between, to taking two, to maxing out at taking 4 planets in a single turn with my copious subjects overflowing the helpless defenders on the ground. But eventually, even a galactic tyrant gets tired. To wrap things up I just began glassing the remaining holdouts. 3 turns later and about 10 colonies wiped from the galaxy, only the Sakkra remained.
I think I fucking love this game. The abstract nature of just having production sliders on planets, a good enough rally point UI, and having ships stack in a giant doom pile, keep the end game from bogging down like nearly every other 4X I've played always does. I grew up playing the shit out of Master of Orion 2, but you know, I think I like this one even better. Maybe it's a bit more "casual", but it's hitting all the right notes for me at this stage of my life.
Win95/DOS 7.1 - P233 MMX (@2.5 x 100 FSB), Diamond Viper V330 AGP, SB16 CT2800
Win98 - K6-2+ 500, GF2 MX, SB AWE 64 CT4500, SBLive CT4780
Win98 - Pentium III 1000, GF2 GTS, SBLive CT4760
WinXP - Athlon 64 3200+, GF 7800 GS, Audigy 2 ZS