Well, I installed Nox and gave it an honest shot, but for whatever reason it's utterly failing to grab me. I may try again, we'll see.
I started playing Mechwarrior 5 again. I keep trying it, because I'm a long time Mechwarrior fan, and bouncing off because it's just so half baked. When it first came out radar was fucking bullshit, and was effectively only line of sight. Plus, they regularly spawned enemies out of nowhere anywhere you didn't have radar coverage... including 10 feed behind you. Drove me up a god damned wall stomping along to my objective, constantly having to turn around and shoot tanks that randomly spawned directly where I had just traversed, just because radar was such bullshit.
I don't know how much of that the developer changed, and how much the Better Spawns 2.2 mod changed, but it's great now. Generally things don't spawn directly behind me, they get dropped off about 500m away with a dropship I can clearly see, and I've found the play experience far less frustrating.
I also play on a 32:9 monitor, which was also pretty fucked. Thankfully there is a 32:9 UI mod which has been essential, which keeps all the UI elements where they should be. The game also defaults to using Vert- scaling, which sucks. I'm going back and forth between using Hor+ in the Unreal Engine config files, and using a mod called In The Pit. They both have trade offs, but I think I'm leaning towards just relying on Hor+.
They've also added all kinds of stuff since I last tried the campaign. Cantinas with side quest that reward mech upgrades, other mercenary companies with fields of influence that might drop into your missions to assist or oppose you. Way more than the standard 3015 weapon variety from Battletech.
I wish there was a comprehensive changelog somewhere, but oh well. I'm not sure everything they changed, but I can confidently say, at least after several nights of playing, that it's finally good now. I'm enjoying it every bit as much as I enjoyed Mechwarrior 2-4.
Win95/DOS 7.1 - P233 MMX (@2.5 x 100 FSB), Diamond Viper V330 AGP, SB16 CT2800
Win98 - K6-2+ 500, GF2 MX, SB AWE 64 CT4500, SBLive CT4780
Win98 - Pentium III 1000, GF2 GTS, SBLive CT4760
WinXP - Athlon 64 3200+, GF 7800 GS, Audigy 2 ZS