First post, by MrFlibble
- Rank
- Oldbie
This is something I've been thinking about for a while: there are community-made source ports of certain DOS 320x200 games that preserve the original resolution but do nothing for aspect ratio correction, so they look "wrong" on a modern widescreen display. Is there a way to force correct aspect ratio for such programmes, if this is not provided for internally?
For example, just a few days ago I stumbled upon a series of conservative ports of DOS FPS titles: NakedHeretic, NakedHexen, NakedStone and NakedTriad. They appear to render the 320x200 image to my desktop resolution (which happens to be 1600x900, so it gets letterboxed), and I've found no way to switch to a 4:3 aspect-corrected mode a la Chocolate Doom. (On a side note, the same author provides ports of BOOM and MBF, both of which by default run in an aspect-corrected 320x240 mode.)
There are also older ports that do this too (alongside various late-90s to early-2000s Windows game releases), like Abuse for Windows, WinROTT (which may run in 320x200 mode) or Wolf4SDL. The former two won't even work for me because they go directly for the 320x200 resolution which is not supported by my hardware. I just tried to run WinROTT via DxWnd in windowed 640x480 mode, but the port uses SDL and is apparently not compatible with DxWnd (or I'm missing something altogether). Both WinROTT and Wolf4SDL can be configured for a non-16:10 resolution, but this results in Doom95-like behaviour, namely the scene is rendered at 1:1 pixel ratio, without correction for non-square pixels.