VOGONS


First post, by mp10

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I expanded my Sound Blaster AWE32 by adding 32 MB (2x 16 MB) of additional memory. However, I’m not sure how to make use of the extra memory. Could you guys share some cool things I can do with it now that I couldn’t before?

Reply 1 of 8, by Jo22

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Hi, sure! You can now load large Amiga MOD files in Impulse Tracker (IT).
If configured for AWE32 driver, it will upload the samples in the on-board RAM and then the EMU8K does some really nice interpolation and mixing.
This results in a very good audio quality!

If you're curious for excellent Amiga music, have a look at MOD-Archive! ^^
https://modarchive.org/

Have fun! ^^

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In what to one race is no time at all, another race can rise and fall..." - The Minstrel

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Reply 2 of 8, by mp10

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I will definitely try it, thank you very much for the suggestion! What about games? Is there any advantage to having more memory?

Reply 3 of 8, by auron

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eradicator comes with both a 512kb and a 2mb bank for sound effects that it uses for its "3d" effect. apparently, with the bigger bank it can apply that effect to more sound effects in the game. hi-octane and dungeon keeper also come with sound banks for AWE. otherwise, well, soundfonts.

Reply 5 of 8, by jesolo

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As already mentioned, with more RAM on your AWE32, you can also load larger soundfonts for better General MIDI playback capability.
However, under DOS, you unfortunately require a version 1 (*.sbk) soundfont but you can also load version 2 (*.sf2) soundfonts under Windows and then run your DOS game (particularly later protected mode games like Doom) from a DOS window.
For the latter, be sure to then select General MIDI as your music device in the game's setup menu and not AWE32.

Reply 6 of 8, by Pickle

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Masterpiece.sf2 is a nice soundfont that can fit in a maxed out awe card

Reply 8 of 8, by leileilol

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mp10 wrote on 2024-10-20, 09:43:

I will definitely try it, thank you very much for the suggestion! What about games? Is there any advantage to having more memory?

Final Fantasy VII 😀

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