VOGONS


First post, by calvin

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Sorry if this has been posted before, I haven't had much luck with searching online for this. It's also been a long time since II've touched XP and my first time with a Matrox card, so...

I have a system (P4 2.6, ASUS P4P800, G550 AGP - a little overkill for the G550, but it's what I found it in) running a fresh install of Windows XP. I've installed driver version 5.92.004 (the WHQL version from Matrox's site), and that has working 2D (PowerDesk see it without a problem), but there's no Direct3D support according to DXDiag, and D3D applications I try (i.e. the Halo demo) fail to initialize D3D. That seems curious, so I tried the latest 6.00 driver available on the site as well. That also doesn't have Direct3D enabled. I feel like I must be missing something here...

2xP2 450, 512 MB SDR, GeForce DDR, Asus P2B-D, Windows 2000
P3 866, 512 MB RDRAM, Radeon X1650, Dell Dimension XPS B866, Windows 7
M2 @ 250 MHz, 64 MB SDE, SiS5598, Compaq Presario 2286, Windows 98

Reply 1 of 5, by leileilol

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calvin wrote on 2024-10-27, 22:57:

and D3D applications I try (i.e. the Halo demo) fail to initialize D3D. That seems curious, so I tried the latest 6.00 driver available on the site as well. That also doesn't have Direct3D enabled. I feel like I must be missing something here...

The minimum supported Matrox card for Halo is the Parhelia.

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long live PCem

Reply 2 of 5, by calvin

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Ah sorry, I thought the DX version support overlapped just enough to limp into it.

That said, it still doesn't seem to handle older games with older Direct3D correctly either. Thief only presents me software rendering, and Deus Ex/UT99 (so UE1) claim Direct3D works, but refuses to go into fullscreen.

2xP2 450, 512 MB SDR, GeForce DDR, Asus P2B-D, Windows 2000
P3 866, 512 MB RDRAM, Radeon X1650, Dell Dimension XPS B866, Windows 7
M2 @ 250 MHz, 64 MB SDE, SiS5598, Compaq Presario 2286, Windows 98

Reply 4 of 5, by The Serpent Rider

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Ah sorry, I thought the DX version support overlapped just enough to limp into it.

By default, Halo won't run on anything without hardware T&L support. You can force it to work with 3DAnalyze, I think. Than again, it looks terrible without shaders. And runs like crap too.

I must be some kind of standard: the anonymous gangbanger of the 21st century.

Reply 5 of 5, by calvin

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swaaye wrote on 2024-10-28, 19:07:

I think the later drivers dropped D3D support.

This is it. 5.96.004 (from the VOGONS driver library) has working D3D support.

2xP2 450, 512 MB SDR, GeForce DDR, Asus P2B-D, Windows 2000
P3 866, 512 MB RDRAM, Radeon X1650, Dell Dimension XPS B866, Windows 7
M2 @ 250 MHz, 64 MB SDE, SiS5598, Compaq Presario 2286, Windows 98