Hi again, I've searched the web for dispdib.dll and found an old Usenet group post, archived by Google.
It's from 1994 and the users discuss games programming for DOS vs OS/2 vs Win 3.1.
Might be interesting to read about the thoughts and opinions from that era.
Doom (sigh) is also being mentioned, of course.
https://groups.google.com/g/rec.games.program … r/c/EO4TeBQkEoU
Edit: Typo fixed.
Edit: Here's some interesting bit:
If you've written something better than _Doom_, by
> all means, let us see it so that we may marvel at your genius.
> Personally […]
Show full quote
If you've written something better than _Doom_, by
> all means, let us see it so that we may marvel at your genius.
> Personally, I suspect you're all talk and no talent.
I never once claimed to be a programmer. Still, it doesn't
take a genius, or a programmer, to look at a network crash and
say "this sucks", just like it doesn't take an OS programmer to
look at an OS and say "this sucks". It doesn't take someone
who writes VR code to look at texture mapping and say "uh,
I've seen this before, why are you all having orgasms?".
I'm quite sick about hearing about how Doom was the best
thing since sliced bread, how their graphics are absolutely
revolutionary, how their entire system is revolutionary.
They took an inside view walkthrough game and used 3d texture
mapping to draw it, and slapped it onto a truly pathetic
networking system (which got replaced by something better
very soon afterwards, if only because it started getting
site-banned not 4 hours after the game was released).
Yes, the game is nice, I play it networked quite often,
although the regular game bores me to tears. I would prefer
something with a little more to it than routine "open the
door, kill the monster, take big gun", especially given the
potential for multiplayer interaction. I find a claim that
they are the best games programmers in the world to be a
little extreme, given what they produced.
This is interesting not to say enlightning to me, because that guy could have been a soul mate of mine.
That's exactly how I've felt about playing Doom in the 90s/early 2000s when I played the shareware version.
I too couldn't understand the fascination it awoke in other people.
I had thought that the technology was already there, if not beyond that.
The 16-Bit games on the consoles of the time did appeal me much more.
Still, reading this news group posts made me help understand how much Doom means to the people (to grasp the dimension of it).
Even back in the day it already had a cult following, for reason I still must (want) to learn to understand.
Interestingly, the other "camp" of Windows game programmers are participating the discussion, too.
Like the author of Comet Busters!, a Windows 3.1 shareware game I loved to play on a 286!
It's interesting in so far, because Comet Busters! had used its own graphics library and wavemix dll for graphics/sound output, before using WinG in later versions.
I know that from my own experience, because WinG didn't work on a 286 (in Windows Standard-Mode).
Another notable Windows 3.1 game I played was the The Adventures of MicroMan, which had used a custom Windows graphics engine, too.
Anyway, just saying. Doom fans probably couldn't care less about the Windows 3.1 gaming days of old.
It just came to mind and I thought I should mention it, as a counter example.
Because the non-Doom fans otherwise have no voice here sofar.
But don't worry, people who thought different will likely be forgotten by history.
In the books of history, Doom will be remembered as the greatest thing invented since sliced bread.
People of the future will believe that all of us, by 100%, were absolute Doom fans and that we ran around with Doom merchandise all day long.
Just like those modern 80s and 90s pictures on the internet that portray these decades using stereotypes (80s being all neon coloured like a night bar etc).
Edit: Here's another bit from same users as above.
If you've written something better than _Doom_, by all means,
: > let us see it so that we may marvel at your genius. Personally […]
Show full quote
If you've written something better than _Doom_, by all means,
: > let us see it so that we may marvel at your genius. Personally, I suspect
: > you're all talk and no talent.
:
: Well, I have written a program that's much much better than that awful
: game "Doom"! The program is quite small and written in GW-BASIC, and
: hereby I donate it to the public domain:
:
: 10 PRINT "Peace"
: 20 GOTO 10
:
: If you insist that "Doom" is a better program than my little program
: above, I suggest that you enroll as volunteer in e.g. Bosnia or Rwanda.
: There you'll experience similar stuff -- not just in a game but in REAL LIFE!!
: Wouldn't THAT be something?
Listen, there is a difference between killing someone in a game and
killing someone in real life. I often play violent games to get rid
of violent energy in my system. I get the same satisfaction I would
get if I chose to slam shut doors, but nothing gets damaged when I
play violent games such as Wolfenstein 3d or Wing Commander. (I don't
have Doom, my computer (16MHz 386SX, 2Mb RAM) sucks.)
My apologies if that's a provoking quote, but these are the kind of thoughts that I used to have, too.
Even way back in the 90s already, when Doom was young.
I wondered if people into shooters have violent impulses, too
and if they're into guns and if they would enjoy killing in real life, too. No kidding.
But maybe that's just me!? When I was little, my grandmother told me about the horrors of WW2 when she was just a little girl.
The bombs that fell on the houses in the neighborhood, the cries of dying people, white phosphor burning people alive..
These stories convinced me early on that violence is no solution and that this isn't my way.
So I ended up playing arcades games, snake games and space games rather.
Like Lunar Lander, WinTrek, puzzle games and do on.
For some reason, I never felt the excitement to watch slasher movies, either.
I always wondered why people enjoy pain of others so much, when all I was felt was sadness.
Edit: Here's another one. I think that might explain why shooters always made me feel uncanny a bit.
Anyway, I think this will be the last quote/edit here, otherwise it's too much.
Listen, there is a difference between killing someone in a game and
> killing someone in real life. […]
Show full quote
Listen, there is a difference between killing someone in a game and
> killing someone in real life.
Indeed -- a simulation cannot live up to the real thing. I run flight
simulators because I wouldn't mind flying a real plane, right? Why do
people run killing simulators?
But you're right that running a killing simulator at least does not
cause any immediate physical damage -- but what about the long-term
mental damage of the player?
> I often play violent games to get rid of violent energy in my system.
> I get the same satisfaction I would get if I chose to slam shut doors,
> but nothing gets damaged when I play violent games such as ............
Not very much get damaged by slamming doors shut either (unless you live
in a house almost falling abart). But did you ever think about how and
why this "violent energy" ever got into your system? Wouldn't it be better
to try to prevent it from getting into your system, or at least from
influencing you that much? Suppose your boss harasses you at your job.
You get frustrated and go home to play some "Doom" to get it "out of your
system", perhaps pretending it's your boss you shoot down. Then you get
back to work, where nothing has changed - your boss still harasses you.
Wouldn't it be better to do something about it than to just escape into
some silly game, and during a particularly bad day perhaps use a real
shotgun?
People who really never ever would kill somebody, they wouldn't run these
"killing simulators" either. After all, if you're completely uninterested
in doing something in real life, why run a computer simulation of it?
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel
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