Reply 80 of 169, by Jo22
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chinny22 wrote on 2024-11-03, 23:19:Good point! Win98 era was a strong Intel vs AMD, 3DFX vs Nvidia, Creative vs Aureal battles. WinXP (P4) era you still had Intel […]
Aui wrote on 2024-11-02, 14:19:Is the interest in retro PC hardware decreasing?
Nah - quite the opposite - our interest in modern hardware is dwindling...
Good point!
Win98 era was a strong Intel vs AMD, 3DFX vs Nvidia, Creative vs Aureal battles.
WinXP (P4) era you still had Intel vs AMD and lesser extent Nvidia vs ATI/AMD, Creative vs Asus Xonar.But now I don't really hear people get passionate about new hardware. Last thing I can think of people were excited for Ryzen.
and sure people are interested in new GPU's or whatever but more as a simple upgrade rather then "wow this new thing is amazing"
I had an Asus Xonar D1 PCI soundcard, it was my second modern soundcard after an Sound Blaster Live! 24-Bit USB, I think.
The Xonar featured a fine DAC with an high SNR. I've used it with headphones.
AKG Monitor K 141, Sennheiser HD 515, HD 600, 424 (classic!), 433 etc.
Speaking of GPUs or graphics in general, the last "fascinating" thing to me was introduction of Tesselation in DirectX 11.
Mantle was interesting, too. Unfortunately, it had been abandoned (yes, I know, Vulkan uses parts of it).
Metal on Mac is cool, too, but a bit akward to program, I think.
PS: When I look back, I can't see much progress in PC/games in the past ~20 to 25 years. It's all the same each year, nothing really new.
Some notable things I remember, though:
Windows 98SE/DirectX 6.1 had introduced bump mapping and DirectX 6.x supported MMX.
GeForce 256 had introduced Transform&Lighting (T&L).
GeForce FX had added support for Shader Model 2, which could render Vista's Aero Glass.
The Geforce 8 had added support for accelerated Flash (v10.2 or so), I remember.
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel
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