clueless1 wrote on 2024-11-02, 11:19:
Okay, I think I'm ready! First, should I follow the advice of GBC and create my party outside of GBC? They say to start the game in DOSBox, create characters, save, then start GBC. I'm not sure why...
Second, any party composition tips? I just read over at Gamebanshee the following:
I'm glad to hear you're going to give this game a try! I'm looking forward to reading your thoughts about this one.
I'm honestly not sure about that advice from GBC, though now that I think about it, I did create my party without GBC at first (I initially was playing PoR on my dedicated DOS machine). It's probably safest to do what GBC says and generate the party without GBC.
One crucial thing to keep in mind for Pool of Radiance is that the game allows you to either roll your stats during character creation, or modify them to whatever you want. The latter option is a bit of a trap, because the game scales the encounters based partially on your ability scores. If you modify everyone to all 18s, you will encounter massive hordes of random encounters, which makes the game extremely tedious. It's best to roll fairly (rolling decent characters really doesn't take very long). My advice is to roll until you get an 18 in your main attribute for the character (i.e. Wisdom for clerics, Intelligence for magic users, Strength for fighters, Dexterity for thieves), but also try to get as high scores as you can in DEX and CON for everyone. DEX is important especially if you want to take the same party through to Pools of Darkness, but not really that important in just PoR.
As for party composition, you have some flexibility. The demihuman level limits are not a problem for PoR (they only become a problem for the sequels). But even if your party would not be viable for the sequels, you could always just transfer over the humans and generate new characters for those games. One exception would be a dwarf fighter/thief, as he has no limit on thief levels and gains a second attack before hitting the level limit for fighter (assuming his ability scores are high enough). Personally, I stuck with humans for everything else. I disagree with the advice from Game Banshee with regard to mages, as I definitely recommend pure magic users (preferably two), because magic is extremely useful at both low and high levels, and it's beneficial to gain access to higher level spells more quickly.
My party was:
- Human fighter
- Human fighter
- Dwarf fighter/thief
- Human cleric
- Human magic user
- Human magic user
This got me through PoR without a problem at all, and also got me through Curse of the Azure Bonds and Secret of the Silver Blades pretty easily.
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Some other general hints:
- Most areas have only a limited number of random encounters, and so you can exhaust them, making exploration safe. This means that the game is less about resource conservation over multiple battles (like Wizardry), and more about doing whatever you can to survive each individual battle (like Might & Magic). Every battle you win means you're one step closer to clearing that area.
- The game becomes quite nonlinear a few hours in, so if you encounter a tough fixed encounter that seems impossible, you can always go explore elsewhere and come back later.
- Enabling "search" mode will make time go faster each step, which means more encounters. It's best to use it pretty selectively; for example, you should turn search ON only when in rooms, and turn it OFF in hallways. It is extremely important to search, though, because there are a lot of hidden stashes in rooms, and this is the only way to find magic equipment (and also, you earn most of your EXP through finding treasure and solving quest). Another option is to use the "look" command which basically just searches the space you're standing on.
- The game doesn't tell you after battle if equipment is magical or not, so it's a good idea to have your magic users keep one "Detect Magic" memorized at all times; casting this will indicate magic items with an asterisk, so you know to pick them up. You have to take magic items to a store to actually ID them.
- Magic users can learn new spells when they level up, but can also learn new spells by scribing scrolls at camp, so it's worth hanging onto scrolls until you learn all the spells from them.
- The most useful spells are Sleep and Magic Missile early on, then Hold Person (cleric) and Stinking Cloud, then Fireball and Lightning Bolt. Other useful spells to cast before tough battles include Bless/Pray (cleric) and Haste. Casting Haste alone on a strong fighter or two can trivialize even tough fights.
- Money is mostly useless throughout the game (and the entire series), so it's enough to just have your fighters keep a few hundred platinum coins on hand to pay for training
- You can hire a couple of mercenaries if you need to beef up your frontline during tough battles. They'll steal some EXP, but you'll probably reach the level limits for the game anyway, so it's not a problem.
- You can abuse the rest command if you really need to, since encounters are random. Just save before resting, and if you get interrupted, you can just close the game, reload, and try again. But you probably won't need to do this.