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MDK 512x512 textures

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First post, by fNzpyk

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MDK game by Shiny made with 512x512 size textures. But on Glide version textures downbeat to 256x256. MDK have a3d3d version with Direct3D and 512x512 textures + Aureal a3D sound api. And now question, how add 512x512 textures and a3d sound to glide version of MDK. Thank you.

P1-S 150 | Intel 430HX | 64Mb SIMM | S3 Trio64v2 | Crystal CS4232-KQ | Dreamblaster X16GS
P3-S 1400 | Intel 815EP | 512Mb SDRAM | Voodoo 5 5500 | Vortex 2 SQ2500
E5800 | Intel 865G | 512Mb DDR | FX5900 | Vortex 2 SQ2500

Reply 1 of 2, by leileilol

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you don't.

256x256 is a hardware limitation of 3dfx only resolved by Voodoo4. If you want MDK and 512s on period hardware, you'll probably want a Mystique or a ViRGE. If you REALLY want it on a 3dfx, then you can run the D3D version on the Voodoo4+.

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Reply 2 of 2, by fNzpyk

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I have V5 5500. Under Direct3D pictures is very fine, but not us under Glide.

P1-S 150 | Intel 430HX | 64Mb SIMM | S3 Trio64v2 | Crystal CS4232-KQ | Dreamblaster X16GS
P3-S 1400 | Intel 815EP | 512Mb SDRAM | Voodoo 5 5500 | Vortex 2 SQ2500
E5800 | Intel 865G | 512Mb DDR | FX5900 | Vortex 2 SQ2500