Reply 480 of 525, by KainXVIII
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Btw nukeykt is prepping for Nuked-MT32 👀
https://x.com/nukeykt/status/1860025870712471655
Btw nukeykt is prepping for Nuked-MT32 👀
https://x.com/nukeykt/status/1860025870712471655
KainXVIII wrote on 2024-12-10, 20:05:Btw nukeykt is prepping for Nuked-MT32 👀
https://x.com/nukeykt/status/1860025870712471655
Great news!
paxstatic wrote on 2024-12-11, 20:05:KainXVIII wrote on 2024-12-10, 20:05:Btw nukeykt is prepping for Nuked-MT32 👀
https://x.com/nukeykt/status/1860025870712471655Great news!
Yeah, but honestly I do not really understand what will be the advantage compared to Munt.
Falcosoft wrote on 2024-12-11, 22:44:Yeah, but honestly I do not really understand what will be the advantage compared to Munt.
For PC's, there's probably not much of an advantage.
But for FPGA gaming platforms, a low-level software implementation may make it easier to adapt. A good example is the OPL3 FPGA project, which borrows quite a bit from Nuked OPL3.
Falcosoft wrote on 2024-12-11, 22:44:paxstatic wrote on 2024-12-11, 20:05:KainXVIII wrote on 2024-12-10, 20:05:Btw nukeykt is prepping for Nuked-MT32 👀
https://x.com/nukeykt/status/1860025870712471655Great news!
Yeah, but honestly I do not really understand what will be the advantage compared to Munt.
Reference implementation for testing emulation against.
Nuked can do what they want, there's always room for more independently-developed implementations. 'advantage' can be subjective.
The DOSBox Staging development builds now support a Nuked-SC55 CLAP plugin to use with the emulator.
Development builds
https://www.dosbox-staging.org/releases/development-builds/
Nuked-SC55 CLAP Plugin
https://github.com/johnnovak/Nuked-SC55-CLAP/releases
Hi Zoltan )
If possible , please compile this as VST plugin ) https://github.com/nukeykt/Nuked-SC55/releases/
So I found this today
https://shingo45endo.github.io/sc55mk2-ctf-patcher/
It adds Capital Tone Fallback functionality back in to the sc-55 mk2 roms.
Karmeck wrote on 2025-01-05, 07:58:So I found this today
https://shingo45endo.github.io/sc55mk2-ctf-patcher/
It adds Capital Tone Fallback functionality back in to the sc-55 mk2 roms.
Is it needed for Nuked emulator?
KainXVIII wrote on 2025-01-05, 13:46:Is it needed for Nuked emulator?
On Nuked SC-55 you can use SC-55 v1.21 rom if you need CTF.
KainXVIII wrote on 2025-01-05, 13:46:Karmeck wrote on 2025-01-05, 07:58:So I found this today
https://shingo45endo.github.io/sc55mk2-ctf-patcher/
It adds Capital Tone Fallback functionality back in to the sc-55 mk2 roms.
Is it needed for Nuked emulator?
I thought as much, but now, as made obvious by kappa, dealing with software you can just switch the control rom files.
However, SC-55 mkI has lower polyphony.. so adding CTF to mkII is a good scenario, unless I'm misunderstanding how some things work in the Nuked project.
Spikey wrote on 2025-01-06, 15:24:However, SC-55 mkI has lower polyphony.. so adding CTF to mkII is a good scenario, unless I'm misunderstanding how some things work in the Nuked project.
except things that rely on CTF were composed on a unit that has it, including those polyphony limits so adding more polyphony with CTF isnt going to give you anything extra, and going to break those things composed on the mkII that never had CTF... so they wont sound right.
--/\-[ Stu : Bloody Cactus :: [ https://bloodycactus.com :: http://kråketær.com ]-/\--
BloodyCactus wrote on 2025-01-06, 15:31:except things that rely on CTF were composed on a unit that has it, including those polyphony limits so adding more polyphony with CTF isnt going to give you anything extra, and going to break those things composed on the mkII that never had CTF... so they wont sound right.
Maybe...
I tried that ROM patching earlier, it was talked about in a different thread, here:
sc55mk2-ctf-patcher: A tool to modify SC-55mkII firmware to support CTF
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
BloodyCactus wrote on 2025-01-06, 15:31:Spikey wrote on 2025-01-06, 15:24:However, SC-55 mkI has lower polyphony.. so adding CTF to mkII is a good scenario, unless I'm misunderstanding how some things work in the Nuked project.
except things that rely on CTF were composed on a unit that has it, including those polyphony limits so adding more polyphony with CTF isnt going to give you anything extra, and going to break those things composed on the mkII that never had CTF... so they wont sound right.
This isn't necessarily correct, there's plenty of MT-32 and SC-55 examples where the module runs out of polyphony despite the original composer using it.
And how will it break things? There's plenty of people, myself included, that use a mkII for most games.. The only thing that doesn't work on a mkII unit AFAIK is CTF, which is only needed when composers made a mistake in the first place - coding a drum program incorrectly for example (49 for ORCHESTRA instead of 48 etc etc). Otherwise, a mkII has superior sound and polyphony.
nukeykt posted a preview of his upcoming Nuked-MT32 emulator:
https://x.com/nukeykt/status/1877858748233924688
APN_K wrote on 2025-01-15, 06:54:nukeykt posted a preview of his upcoming Nuked-MT32 emulator:
https://x.com/nukeykt/status/1877858748233924688
I hardly get excited by that. What would be the payoff? 99.5% accuracy instead of 98% at the expense of 5x higher CPU usage? Munt might not be "perfect" in an abstract very technical sense, but it pretty much is for all practical purposes, and has been for a long time.
What I'd like him to do is a Yamaha MU80 emulation instead, but it seems he has no interest in that.
Of course, it's his life, etc 😀
If anyone could post examples where Munt falls short and his new stuff yields superior results, I'd love to be proven wrong (and learn something 😀 ).
Reference:
https://www.youtube.com/watch?v=QN6V340b7ys
I'd like to see anybody pass a blind A/B/X test of Munt vs real hardware with any statistical significance... I know I wouldn't.
DOS: Soyo SY-5TF, MMX 200, 128MB, S3 Virge DX, ESS 1868F, AWE32, QWave, S2, McFly, SC-55, MU80, MP32L
Win98: Gigabyte K8VM800M, Athlon64 3200+, 512MB, Matrox G400, SB Live
WinXP: Gigabyte P31-DS3L, C2D 2.33 GHz, 2GB, GT 430, Audigy 4
Rincewind42 wrote on 2025-01-17, 04:54:I hardly get excited by that. What would be the payoff? 99.5% accuracy instead of 98% at the expense of 5x higher CPU usage? Mun […]
APN_K wrote on 2025-01-15, 06:54:nukeykt posted a preview of his upcoming Nuked-MT32 emulator:
https://x.com/nukeykt/status/1877858748233924688I hardly get excited by that. What would be the payoff? 99.5% accuracy instead of 98% at the expense of 5x higher CPU usage? Munt might not be "perfect" in an abstract very technical sense, but it pretty much is for all practical purposes, and has been for a long time.
What I'd like him to do is a Yamaha MU80 emulation instead, but it seems he has no interest in that.
Of course, it's his life, etc 😀
If anyone could post examples where Munt falls short and his new stuff yields superior results, I'd love to be proven wrong (and learn something 😀 ).
Reference:
https://www.youtube.com/watch?v=QN6V340b7ysI'd like to see anybody pass a blind A/B/X test of Munt vs real hardware with any statistical significance... I know I wouldn't.
We should cherish higher accuracy in emulators. The opposite is a slippery slope with lower standards and there for lower accuracy.
This is not just preserving sound, but preserving hardware, as it behaved, as accurate as possible.
You could play Doom all day long with a golf soundfont. But that is not what Nuked-SC55 is about. It's about preservation.
Munt, is about sound.
Thank you nukeykt, for your hard work and time.
APN_K wrote on 2025-01-15, 06:54:nukeykt posted a preview of his upcoming Nuked-MT32 emulator:
https://x.com/nukeykt/status/1877858748233924688
That is great work indeed. So pleased they are working on this. Wonderful.
Supporter of PicoGUS, PicoMEM, mt32-pi, WavetablePi, Throttle Blaster, Voltage Blaster, GBS-Control, GP2040-CE, RetroNAS.