VOGONS


First post, by Macron

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Hello. Have some issues in "B5 Into the Fire" alpha game. The models look dark and have no gloss. Tested with dgVoodoo 2.83.2, also tested with previous versions that could get. Only with 2.79.3 got gloss, but it's full of other glitches. Also the picture looks nice with "DDrawCompat wrapper" but it has it's own bugs, offtopic here.

Link for test version:

https://cloud.mail.ru/public/gMgA/WqYYGaAH5

Reply 1 of 5, by Flashback

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dgVoodoo2_79_1.zip works better, but the gloss still rotates around Babylon 5. I have no idea what tweak might fix that though.

Reply 2 of 5, by Macron

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Thanks. Now looks better. Seems that version 2.79.1 has the most stable D3DImm.dll. Made a mix of D3DImm.dll from 2.79.1, ddraw.dll from 2.79.3 and dgVoodoo.conf with "FastVideoMemoryAccess = true". The only problem is rotating gloss.

Reply 3 of 5, by Dege

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Without going into the details, this game requires a type of vertex processing that's not implemented in dgVoodoo but MS D3D features it.
Lighting with a non-invertable world matrix... Some day I might implement it.

Lighting in 2.79 for this game is trash in fact, it only resembles the expected one "by accident" but wrong anyway.

Reply 4 of 5, by Dege

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The lighting for this game will be fixed in the next dgv version.

Reply 5 of 5, by Flashback

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Cool, definitely looking forward to it. Thanks! 😀