Reply 100 of 123, by Kahenraz
- Rank
- l33t
That's another good point. The final OpenGL 1.1 ICD was excellent and supported my ote features than the Voodoo's MiniGL.
One of the most painful issues I have with the latest drivers is that it caused a regression in 16-bit dithering. This can been seen in the sky in Incoming. Older drivers did not have this problem. To add further insult, the Rage 128 and up all have terrible dithering options: ordered pattern of random noise. All later cards have the same terrible two choices.
16-bit dithering is such a store point for me, as it's a prominent feature when trying to find a cart with doo backwards compatibility for olde 3D games. NVIDIA doesn't have the dithering problem, but instead has issues with texels, mipmap LOD, and texture filtering since the GeForce line.
I have found that there is no perfect card. Only a different set of concessions between each major brand.
In summary, I love the Rage Pro. It is excellent. I'm just nitpicking because it was so, so close to being perfect!