First post, by clb
I noticed that both the Aladdin and Lion King DOS games lack vsync support, and the games update the screen with nasty tearing effects taking place:
Anyone know if this is a PC speed thing? Like (random guessing) maybe the game uses a memcpy during vblank to flip double buffers, but on a slow PC isn't fast enough to do it? Or does the game just disregard vsync in general?
Anyone with a fast several hundred MHz Pentium/AMD system can verify if it's possible to get vsync-locked rendering?
The above screenshots were taken on a 80 MHz Cyrix 486 PC with a fast PCI graphics adapter Hercules Stingray Pro ARK1000PV.
I did notice that if I put a very slow ISA graphics card (Oak Oti 037C) on this PC, then Aladdin will start to play in slow motion, whereas Lion King will start to frameskip heavily. So the two games do at least have different handling of game time progression.