Reply 6580 of 6955, by Joseph_Joestar
- Rank
- l33t++
Still on Baldur's Gate II: Throne of Bhaal. Upon reaching the fourth floor of Watcher's Keep, we encountered a mage who was trapped inside the machine of Lum the Mad. It soon became clear that we needed to release him in order to proceed further. This floor is split into three large sections: the central area with the machine, the mind flayer lair to the north, and the githyanki hideout to the south. We started by clearing the central section of all monsters, which led us to a huge locked door with two rows of braziers in front of it. This is a puzzle, and solving it will open the door. But for that, we needed to get some special items from the other two areas.
The mind flayers were effortlessly dispatched by my archer, as he can now one-shot dozens of them by using greater deathblow together with improved haste. The same goes for the githyanki. In their area, we also found a red dragon and a demi lich. But at our current levels, they weren't much of a threat, as weird as that sounds. Back in the central section, we solved the brazier puzzle, only to be attacked by two powerful minotaurs. They were guarding a unique hammer, which we used to free the trapped mage. He showed us how to open the portal to the next floor, before running away. And since we've been gathering Lum's notes, we were able to use his machine to grant the party some very nice bonuses. There was also a lot of treasure here, including a vorpal axe, a flaming sword, a ranger's cloak and a powerful staff.
The fifth floor is where things get really interesting. Basically, you need to unlock three seals which protect the portal to the final level. And to get the seal keys, you need to complete a number of challenges. These weren't overly difficult, and some didn't even involve combat. The standout for me was the one where you direct a character solely through dialog prompts. Anyway, after completing all the challenges, the real fun begins. Opening each seal releases several guardians that you have to fight. These are some of the hardest battles in the game, especially the one with the succubus, beholder, snake demon and various drow warriors. However, since I have Jan in the party, this went a lot smoother due to his spike traps. You also get some powerful items on this floor, including the gauntlets of extraordinary specialization.
In contrast, the sixth floor only holds the imprisoned one. I won't spoil who that is, but I'll just note that it took direct intervention from Helm to seal him here. This is usually an incredibly difficult battle, demanding careful planning and the use of many protection spells and items. But once again, Jan's spike traps saved the day. Setting just six of them before the fight was enough to one-shot this extremely tough boss character. Yeah, spike traps are very overpowered. And with that, we said goodbye to Watcher's Keep. The party is currently heading toward the lair of Abazigal, who is the next Bhaalspawn on our list.