Cursed Derp wrote on 2025-01-22, 21:29:
I wasn't born yet in the 90s and I sometimes ponder why even shareware games had huge boxes. Also if shareware was free why did people buy shareware and then they bought the full game rather than just buying the full game in the first place?
Interesting time period for games and in my opinion the decade when the best were created.
Well, it was a compilation of many things to try out.
Especially shareware CD-ROMs were huge in capacity, about 650 MB of files.
But it wasn't just about games and applications, but also documents like cheat codes, walkthroughs, fan fiction.
Music (MOD music), animations (flick, FLI/FLC), pictures and sound effects (VOC, WAV) and more.
That way, the western world got an early access to Japan animatione (anime), too, I think.
You suddenly had access to screen captures (taken via frame grabber, handy scanner) and fan arts of things like Kiki's delivery service, Dirty Pair, Orange Road, Nausicaä (aka Warriors of the wind) etc.
Some were GIFs from the 1980s, even, according to the file dates!
Personally, I got into contact with "smileys" (emoticons) first time thanks to shareware CDs.
The little freeware game Jiji and the mysterious forest was a Windows 3.1 JRPG that used Japanese smileys : ^-^ rather than :-)
So all in all, exploring those shareware/freeware/public domain CDs was a bit like browsing the internet, too.
Just much cheaper, if you consider that you held over 600 MBs in your hands.
Also, some CDs such as driver CDs also contained copies of websites, too.
So you could "browse" the internet locally.
Other shareware-style compilation CDs did focus on sound effects (for video editors at home), music (MOD, MID, WAVE), graphics (DTP, cliparts, photos, nsfw photos), humorous things etc.
Astronomy/stargazing CDs were also a thing. A mixture of space photos and shareware programs.
Edit: Other CDs with video clips and cartoons/animes had existed, too.
There were VideoCDs/CD-is, but also QuickTime CDs with anime episodes in *.mov format.
Of course, it was also possible to download files instead just like today.
But with a 14k4 or 28k8 modem it required lots of patience.
There had been FTP servers early on, mailbox systems (BBSes) etc.
CompuServe from the US was a big online service and many tech companies had their own forum there, including download sections.
The internet, at the time, was still a place of the educated and the computer freaks/social outsiders.
Universities and other research facilities were the ones with a proper internet connection (better than modem or ISDN).
Edit: https://www.britannica.com/technology/T1
The advantage of the shareware CDs was that they were collections of recent files.
Companies and networks of shareware vendors around globe had collected all sorts of files and kept issuing new shareware CDs each month or so.
But the idea of shareware vendors dates back to early 80s, I think.
That was when you could mail order certain shareware titles on 5,25" floppies, still.
Not that this wasn't possible in the 90s, anymore, but by this time the compilations were more popular.
There was also some sort of competition between the shareware vendors, I think.
That's why all the strange art came to be. Just the files weren't enough.
Shareware packs had gotten cover art that we would classify as "fan art" nowadays. ;)
Shareware magazines had, existed, too. With articles and tips and tricks.
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In what to one race is no time at all, another race can rise and fall..." - The Minstrel
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