VOGONS


Reply 681 of 704, by dr.zeissler

User metadata
Rank l33t
Rank
l33t

will NEVER be sold above 999.

Retro-Gamer 😀 ...on different machines

Reply 682 of 704, by envagyok

User metadata
Rank Member
Rank
Member

Hello
I have seversl prop.3d card such pcx1, ati rage, s3 virge, matrox impression+, rendition v2200, matrox mystiq.
Which Dos game or program is the best for testing most of them? I have gd5464 laguna 3d too.

I find tomb raider has many versions, pcx1, pcx2, s3d, ati rage, matrox myst, 3dfx, rendition
I have one pc with s3 virge, 3dfx voodoo with cd drive.
This pc working good both s3d and 3dfx patched version. ( i download patches from https://tombraiders.hu/letoltesek/category/17-tr1-patchek )

I have a testbench without cd drive, but with fakecd ( https://www.math.uni-rostock.de/~nfa506/fakecddr.html )
Its working with Matrox mystiq, and ATI CIF, but with rendition v2200 pci got error message, attached, and with pcx1 a strange resolution with error message too (attached)
Is anyone who successfully run pcx1 and rendition version with these hardwares?
Thsnk you any advice!

Reply 684 of 704, by vvbee

User metadata
Rank Oldbie
Rank
Oldbie

Has it been confirmed that POD does anything meaningful with S3d?

I'm using a wrapper and seeing that all it's sending to S3d are the handful of untextured triangles for car shadows, the rest is rendered in software. PODS3DX.EXE and WPODS3D.EXE both do it, and both depend on the S3d DLL.

I guess it's something that you get alpha-blended shadows (I'm assuming they're blended anyway) vs. the software renderer's stipple, but a bit of a stretch.

Reply 685 of 704, by Joseph_Joestar

User metadata
Rank l33t++
Rank
l33t++
vvbee wrote on 2025-01-23, 06:40:

Has it been confirmed that POD does anything meaningful with S3d?

There's a video by @vetz where he compares a bunch of proprietary APIs that POD supports.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Core 2 Duo E8600 / Foxconn P35AX-S / X800 / Audigy2 ZS
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 686 of 704, by vvbee

User metadata
Rank Oldbie
Rank
Oldbie

Needs more detail to be able to tell. If S3d mode in the game is 99% software rendering with a few hardware polygons on top then maybe all the ViRGE ever renders in the game are flat car shadows. But maybe there were other hardware touches like that added, or maybe these couple of hardware polygons offloaded just enough processing time to allow the developers to add a bit more of something to the software rendering etc. These would be small details that you'd only notice if you've played the game enough. In any case if all S3d adds are a couple of shadow polygons overlaid on the software rendered image then it's debatable whether the game supports S3d as such. It both does and doesn't.

Reply 687 of 704, by RaVeN-05

User metadata
Rank Oldbie
Rank
Oldbie

i have some pod s3d videos somewhere i can try to find and upload if its can help.

or you can do experiements inside of PCEm and 86box, as they emulate s3 virge compatible video cards , includeing API at low level. Should have very good accuracy, almost like OG hardware.

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 688 of 704, by vvbee

User metadata
Rank Oldbie
Rank
Oldbie

Here's a clear one. Everything S3d renders is shown in purple, the rest is CPU: https://www.youtube.com/watch?v=wHigYglY10o.

The attachment xfcokmc.gif is no longer available

A couple of polygons in other words, all black with an alpha of 128 and no texture. A good guess would be that whatever the software renderer would stipple for alpha is rendered through S3d for alpha blending.

Reply 689 of 704, by vvbee

User metadata
Rank Oldbie
Rank
Oldbie

What's the confirmation for S3's ViRGE driver for GLQuake using anything proprietary? Its readme talks about it making "extensive" use of DX retained mode, and I don't see any S3d TK calls being made.

Reply 691 of 704, by kolderman

User metadata
Rank l33t
Rank
l33t
RaVeN-05 wrote on 2025-02-05, 09:06:

Quake
not related to S3D API, this is just optimized direct3d minigl (opengl32->d3d5?) wrapper. this not deal anything about Proprietary S3 Virge API

minigl tranlsates opengl to glide not direct3d. I was needed as early Voodoos lacked a proper opengl ICD, which latter ones got.

Reply 692 of 704, by Babasha

User metadata
Rank Oldbie
Rank
Oldbie
kolderman wrote on 2025-02-05, 19:10:
RaVeN-05 wrote on 2025-02-05, 09:06:

Quake
not related to S3D API, this is just optimized direct3d minigl (opengl32->d3d5?) wrapper. this not deal anything about Proprietary S3 Virge API

minigl tranlsates opengl to glide not direct3d. I was needed as early Voodoos lacked a proper opengl ICD, which latter ones got.

minigl is mini(mal) (open)gl realization for Quake1(2) based games))) There are minigl dll's for 3dfx, powervr and other accellerators)))))

Need help? Begin with photo and model of your hardware 😉

Reply 693 of 704, by Ozzuneoj

User metadata
Rank l33t
Rank
l33t
Babasha wrote on 2025-02-05, 20:46:
kolderman wrote on 2025-02-05, 19:10:
RaVeN-05 wrote on 2025-02-05, 09:06:

Quake
not related to S3D API, this is just optimized direct3d minigl (opengl32->d3d5?) wrapper. this not deal anything about Proprietary S3 Virge API

minigl tranlsates opengl to glide not direct3d. I was needed as early Voodoos lacked a proper opengl ICD, which latter ones got.

minigl is mini(mal) (open)gl realization for Quake1(2) based games))) There are minigl dll's for 3dfx, powervr and other accellerators)))))

Sorry, but what is going on with all the parentheses? 😮

Now for some blitting from the back buffer.

Reply 694 of 704, by envagyok

User metadata
Rank Member
Rank
Member

Has anyone opinion which prop. graphic card with which software posdible to test functionality?
For example the s3 virge can try with tomb raider s3d version.
Im looking for benchmark app too for early dx cards before 6. For DX6 cards i know 3dmark99, and final reality.
Driverpack will be good too.

Reply 695 of 704, by JustJulião

User metadata
Rank Member
Rank
Member
envagyok wrote on 2025-01-15, 19:23:
Hello I have seversl prop.3d card such pcx1, ati rage, s3 virge, matrox impression+, rendition v2200, matrox mystiq. Which Dos […]
Show full quote

Hello
I have seversl prop.3d card such pcx1, ati rage, s3 virge, matrox impression+, rendition v2200, matrox mystiq.
Which Dos game or program is the best for testing most of them? I have gd5464 laguna 3d too.

I find tomb raider has many versions, pcx1, pcx2, s3d, ati rage, matrox myst, 3dfx, rendition
I have one pc with s3 virge, 3dfx voodoo with cd drive.
This pc working good both s3d and 3dfx patched version. ( i download patches from https://tombraiders.hu/letoltesek/category/17-tr1-patchek )

I have a testbench without cd drive, but with fakecd ( https://www.math.uni-rostock.de/~nfa506/fakecddr.html )
Its working with Matrox mystiq, and ATI CIF, but with rendition v2200 pci got error message, attached, and with pcx1 a strange resolution with error message too (attached)
Is anyone who successfully run pcx1 and rendition version with these hardwares?
Thsnk you any advice!

Which 2D card are you using for PowerVR? Unlike for 3DFX, it matters. Both for speed and compatibility.

Reply 696 of 704, by envagyok

User metadata
Rank Member
Rank
Member

Hello
I tried with rendition v2200 pci, ark 2000, s3, gd5464

Reply 698 of 704, by Gona

User metadata
Rank Member
Rank
Member
JustJulião wrote on 2025-02-13, 02:16:

Which 2D card are you using for PowerVR? Unlike for 3DFX, it matters. Both for speed and compatibility.

According to vetz and Putas tests with PowerVR Midas3, Rendition Verite cards give the best compatibility. Furthermore with Tomb Raider PowerSGL patch (both PCX1 and PCX2) there are resolutions which are only available if Rendition Verite is present as a 2D card (although there is rare lagging in the most popular/playable 640x480).
In DOS the Tomb Raider PowerSGL patch (both PCX1 and PCX2) in 640x480 resolution I have found the Cirrus Logic CL-GD5436 as the most compatible (3rd column from the right here).
Although with OpenGL (GLQuake) Putas experienced 20% scores drop with Verite 2x00 and Trident Blade 3D and used Virge GX2 instead.

Video card compatibility matrix for DOS games | ATI3DCIF compatibility matrix | CGL API compatibility matrix