zb10948 wrote on 2025-03-22, 13:19:
W98SE was an OK system if you didn't push for backward compatibility. If you still used VxDs and 16-bit DOS drivers, the system was about as stable as first Windows 95.
Well, you could say so. It's not wrong.
On other hand, the device drivers in Win98SE used by Win98SE itself were much more mature.
The ACPI support was much more compatible/relaxed, especially with flakey motherboards.
There were motherboards with "bent" (not to say broken) ACPI implementations that worked okay with Windows 98SE, but not Linux.
I remember this from the Linux 2.4 days. Apparently, Windows 98SE had high tolerances here.
Then there were speed related issues in Windows 95 that were fixed in Windows 98SE.
It also had used some WDM drivers and DLLs in place of VXDs.
The rest of the DLLs shipped in Windows 98SE were newer versions, too.
Most Windows 95 applications ran without any extra DLLs as it had been the case with Windows 95.
Things like AGP and MMX had been more mature in Windows 98SE, too.
Edit: What I meant to say: Windows 98SE was more "buffered" than Windows 95 was.
There were more intermediate DLLs and layers involved than with Windows 95.
So a broken DLL or driver wasn't causing as much of a damage than with Windows 95.
I mean, it still had the potential to cause damage.
But there were workarounds and exception handlers that caused a blue screen or closed an application, rather.
On Windows 95, I had two memories:
a) On a 386 with plain ISA devices - Windows 95 was quite solid, barely a blue screen.
b) On Pentium onwards with PCI/AGP - Windows 95 triggered a reset straight away when it crashed (no blues screen).
zb10948 wrote on 2025-03-22, 13:19:
Btw. NT4 is also solid for gaming.
Oof! Yes, you're not wrong.
It's just.. Oh, well.. Windows NT4 was more of a thing of owners of servers and workstations. Of power users, in short.
Ambitious users who were into games such as Anno 1602, The Settlers, SimCity, Sid Meier’s Colonization etc.
Of course, with a bit of hacking, DirectX 3 or DirectX 5/6 games ran fine.
An efficient OpenGL 1.1 software renderer was available, too.
In short, Windows NT 4 was good to power users with industry standard hardware.
Those who had a big tower PC with SCSI drives, non-PnP SB16 and a good 2D graphics card (2D blitting/GDI acceleration, good video quality).
Like a Pentium Pro PC with two CPUs, 64 MB of RAM and multiple SCSI drives.
On random (cheap) PC hardware and laptop hardware, Windows 98SE was more functional. USB, PCMCIA, Plug&Pray.
It's performance was not as good, though (3D stuff excluded).
Edit: Windows NT 4 was also great for software development, games included.
It allowed real multitasking of Win16 applications (one dedicated Win31 environment per Win16 application).
Working with lots of memory and lots of open files was working smoother than with Windows 9x.
HPFS and NTFS filesystems helped here, as well.
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel
//My video channel//