First post, by gabonator
Felt a bit nostalgic while watching "Tetris" movie and decided to upgrade "cicoparser" assembly to C++ transpiler. Initially I have used IDA to disassemble DOS games, then switched to Ghidra and later I switched to Capstone disassembler, making the conversion tool completely standalone and simple to use. It became a quite powerful tool for disassembling real mode dos applications and I have ported several games with it. Since there was no proper explanation what is the purpose of this tool when we here dosbox already, I decided to demonstrate it by adding network multiplayer feature to an ancient game. I have chosen Tunneler as my guinea pig and check it for yourself how it looks:
https://github.com/gabonator/Projects/blob/ma … tplay/readme.md
A small teaser:
bumpy - https://rawgit.valky.eu/gabonator/Projects/re … y/js/bumpy.html