VOGONS


Reply 20 of 23, by Alexis78

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ripsaw8080 wrote on 2025-01-28, 23:29:

The issue has been resolved in DOSBox SVN, so the simple solution is to use a build of current source.

Relevant commit: https://sourceforge.net/p/dosbox/code-0/4266/

Thanks for the reply!
The thing is that I am using DBGL as front end, so It comes with the Dos Box 0.74-3 and I think I can´t change that.
So I will know how to proceed like they tell in the thread, using a Hex Editor, I am very near to achieve that but I need help in the last part of the case.

Reply 21 of 23, by Alexis78

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The problem is that I am using DBGL and it has Dos Box v 0.74, can´t change that version of Dos Box.
Also, You are the great man that invented Dos Box? seriously? You are such a star then! oh!

Reply 22 of 23, by ripsaw8080

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The "DOSBox Author" label can be misconstrued, so to clarify: Harekiet is the creator of DOSBox, Qbix is the lead developer, and I am one of multiple contributing developers.

If you insist on going the route of modifying the game to work around the animation speed issue, I suggest you look at one of my prior comments that mentions a modification that works well:

Using a hex editor or the like, search in the executable for the byte pattern 3A C4 75 04 and change 75 to EB.

Reply 23 of 23, by Calvero

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Alexis78 wrote on 2025-01-28, 23:00:

Ok, but when I use the Search, copying "00ccc0 08 74 fb eb 0c 90[a0 c6 77 8a 26 c6 77 3a c4 74" it doesn´t appear, and I really don´t know how to do that, I never used a program like that. I must use Search or Replace? I copied correctly, I mean, is "00ccc0 08 74 fb eb 0c 90[b8 01 00 40 3d ff 30 75 fa 90" correct or I miss something? Where I use that in HxD?

At location 00ccc0 in the file you'll see the bytes 08 74 fb eb 0c 90 followed by the bytes between [ and ] that you need to replace.