VOGONS


First post, by mombarak

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I always wondered if hit boxes and resolution in old games stand in a relationship.

Lets ignore the first FPS games like Doom, Duke Nukem 3D and Blood where practically have to aim at a different zip code area to not hit the enemy with the pistol...

My question aims towards the end of 90s-2000s shooter like Halflife, Unreal, NOLF and so on. So if I start Unreal, would I have it easier if I set it to 640x480 because less pixels and bigger hit boxes, maybe especially on distant enemies? Would this also mean if I set it to 1280x1024, its more complicated to aim? The reason I am asking is that it does not show you a bigger FOV in my opinion. If you would do this on Age of Empires 2, it would simply zoom out and give you more area. Different genre, I know.

I remember when 16:9 came out, lots of games had a problem showing more left and right in an accurate way in the beginning.

Reply 1 of 2, by Alexraptor

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Without knowing the implementation specifics, for a true 3D game the answer would generally be no, screen resolution would affect nothing else than what you can see on the screen.

A 3D environment is essentially an XYZ coordinate-system, with vertices representing the coordinates of the points that make up the game world and it's objects, and it is from that coordinate system that movement and game logic is calculated.

Basic examples: If you have a hitscan weapon, a ray will be projected from the muzzle or firing point and maths will be performed to see if that ray intersects with a bounding box in the 3D space. Similarly splash damage weapons will run a distance check on enemies, in order to determine if their coordinates are inside the blast radius.

When a game is rendered on screen, rasterization maps the 3D space to the individual pixels that are displayed on the screen.

Reply 2 of 2, by leileilol

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on (software-rendered) Quake, putting on a lower resolution does alter the range of the alias model drawing method that switches (pointclouds are easier to spot at distances) but it won't alter any hitboxes or hulls.

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