First post, by mombarak
- Rank
- Newbie
I always wondered if hit boxes and resolution in old games stand in a relationship.
Lets ignore the first FPS games like Doom, Duke Nukem 3D and Blood where practically have to aim at a different zip code area to not hit the enemy with the pistol...
My question aims towards the end of 90s-2000s shooter like Halflife, Unreal, NOLF and so on. So if I start Unreal, would I have it easier if I set it to 640x480 because less pixels and bigger hit boxes, maybe especially on distant enemies? Would this also mean if I set it to 1280x1024, its more complicated to aim? The reason I am asking is that it does not show you a bigger FOV in my opinion. If you would do this on Age of Empires 2, it would simply zoom out and give you more area. Different genre, I know.
I remember when 16:9 came out, lots of games had a problem showing more left and right in an accurate way in the beginning.