First post, by DosFreak
- Rank
- l33t++
http://forum.beyond3d.com/showthread.php?t=47543
How much work would it take for PSVoodoo/OpenGlide to use software instead of hardware?
I've tried out Swiftshader in Vmware 6 using Windows 2000 as a guest and DX8 games perform very well on a Core 2 Duo and these were games running at 1024x768.
The reason Swiftshader was created is mainly for allowing people with fast processors but crappy GPU's to play games. considering that Glide games are so old there shouldn't be any performance reason not to use software and it may even actually increase the userbase for Glide games since people no longer have to worry about losing compatibility due to crappy drivers messing with D3D/OGL.