First post, by Jhonny0099
I know some people use the VGA240.exe TSR to force 4:3 and 60Hz on more modern monitors for DOS. By default, any DOS 320x200 game is detected as 720x400 text mode for me, which stretches it on my widescreen monitor.
With VGA240 I can get it to scale closer to 4:3 pillar boxed, but it is smaller and centered on screen surrounded by black. It also appears to be a little wider aspect than 4:3. The monitor itself changes to 640x480 60Hz when enabled.
There is a /noblankfix option flag that will force it to use the full height, which would be true 4:3, however this option just mirrors/tiles the video above. Has anyone gotten this option to work where it fills the full height of the screen without mirroring?
I image it also has something to do with the game’s pixels not being square, but taller than wide. Not sure if there’s a way to adjust that too.