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dgVodooo 2.8.x and related WIP versions

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Reply 140 of 167, by Dege

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sc3n31t477 wrote on 2024-12-29, 00:36:
hey i have a question, i have an old laptop that has onboard integrated graphics, intel GMA 950, https://www.notebookcheck.net/I […]
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hey i have a question, i have an old laptop that has onboard integrated graphics, intel GMA 950, https://www.notebookcheck.net/Intel-Graphics- … 950.2177.0.html

dgvoodoo doesn't work on it, neither do other wrappers like nglide, i was wondering would it be possible to add support for it?

onboard graphics chips are slow and outdated yes, but 3d programs still can run on it, not to mention older games prior to the release of the onboard chip still run some what decent, particularly win 95 games

i figured i come here and ask the developer directly, even though it's very old it could prove useful to some people who still own old tech, not to mention expanding the compatibility of the current program

No, unfortunately it's not possible. That chip is DX9 level, with only shader model 2.0 as maximum, very outdated.
dgVoodoo needs DX10 with shader model 4.0 as minimum, but honestly I don't know how it performs on an early DX10 GPU, probably not very well, even with those. (Altough I did a lot of shader and other optimizations since I introduced supporting FL10.0.)

Reply 141 of 167, by BEEN_Nath_58

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BEEN_Nath_58 wrote on 2024-12-12, 08:49:
Far Cry 1 has a bug in the base version which makes the scene empty: Far Cry (2004): Foggy level […]
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Far Cry 1 has a bug in the base version which makes the scene empty:
Far Cry (2004): Foggy level

This is an old bug, it's resolvable with the newer 1.4 patch but that introduces a buggy AI

Would you be able to fix this issue if possible?

@Dege what do you say about this?

previously known as Discrete_BOB_058

Reply 142 of 167, by Dege

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BEEN_Nath_58 wrote on 2024-12-30, 11:28:
BEEN_Nath_58 wrote on 2024-12-12, 08:49:
Far Cry 1 has a bug in the base version which makes the scene empty: Far Cry (2004): Foggy level […]
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Far Cry 1 has a bug in the base version which makes the scene empty:
Far Cry (2004): Foggy level

This is an old bug, it's resolvable with the newer 1.4 patch but that introduces a buggy AI

Would you be able to fix this issue if possible?

@Dege what do you say about this?

I already had a look into it but had no idea. I don't know how it is supposed to work... Did it ever, on whatever hardware? IIRC I had this fog bug back in 2004, on WinXP(?).

Reply 143 of 167, by Dege

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I release a little fix for 2.84:

=========================
2.84.1:
=========================

- Fixing a minor bug in the new shader code translator
- Fixing a bug in a frontend optimization (Insane 2)
- Fixing the handling pf BC5 textures in the backends (Timeshift)
- Fixing a screenmode switching problem (Planet of the Apes)

http://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_84_1.zip
http://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_84_1_dbg.zip

Reply 144 of 167, by BEEN_Nath_58

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Dege wrote on 2024-12-31, 15:07:
BEEN_Nath_58 wrote on 2024-12-30, 11:28:
BEEN_Nath_58 wrote on 2024-12-12, 08:49:
Far Cry 1 has a bug in the base version which makes the scene empty: Far Cry (2004): Foggy level […]
Show full quote

Far Cry 1 has a bug in the base version which makes the scene empty:
Far Cry (2004): Foggy level

This is an old bug, it's resolvable with the newer 1.4 patch but that introduces a buggy AI

Would you be able to fix this issue if possible?

@Dege what do you say about this?

I already had a look into it but had no idea. I don't know how it is supposed to work... Did it ever, on whatever hardware? IIRC I had this fog bug back in 2004, on WinXP(?).

It worked on the GeForce 8 series at least to my memory. I also tested it on XP to ascertain if its an OS issue, but it still refuses to display on a Nvidia 700 series.
Thanks for trying

previously known as Discrete_BOB_058

Reply 146 of 167, by Sevirman

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Hey Dege, please check email for 30.12. (I can't PM here).

Reply 147 of 167, by Zoomer

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Moved my post to a separate bug report thread. Don't know why I decided to dump it here, sorry 😀

MB: Asus P3B-F 1.03 (2x ISA)
CPU: PIII-S 1.4GHz/VIA C3 800MHz
RAM: 256MB PC133
Video: GeForce 4600Ti/Voodoo 5 5500/Voodoo 3 3500 for DOS Glide
Audio: SB16 OPL3 + Audigy Platinum Ex
OS: Windows 98

Reply 148 of 167, by BEEN_Nath_58

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The game Disney's Action Game: Tarzan runs in 32FPS upto Win7, but with 31FPS on Win8 and later. Can dgVoodoo2 help in this scenario?
Edit: the issue is related to Windows timers as DDrawCompat author said.

Last edited by BEEN_Nath_58 on 2025-03-01, 06:47. Edited 1 time in total.

previously known as Discrete_BOB_058

Reply 149 of 167, by Myloch

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do you really can notice a 1fps difference?

"Gamer & collector for passion, I firmly believe in the preservation and the diffusion of old/rare software, against all personal egoisms"

Reply 151 of 167, by TheGreatestRoman

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Myloch wrote on 2025-02-14, 15:51:

do you really can notice a 1fps difference?

Yes, it accounts to a few seconds of time difference in every level (I'm the original poster from Sourceforge, wasn't sure if I should be making a post here as well). The leaderboard is already split up between OSes (Windows 7 has around 32fps on average while Windows 8 and above have around 31fps)

Reply 152 of 167, by ngovandang

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Do we have any trick in settings for running Oblivion in borderless mode without crash to desktop on alt+tab?

Reply 153 of 167, by Squall Leonhart

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ngovandang wrote on 2025-02-20, 13:04:

Do we have any trick in settings for running Oblivion in borderless mode without crash to desktop on alt+tab?

rightclick grey area on the dgvoodoo control panel to enable other tabs, on the GeneralEXT there is fake fullscreen option.

Reply 154 of 167, by lowenz

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Forced MSAA can't work well with an HDR output (I'm testing on a HDR10 monitor) using Color Space > ARGB 8888......is there a solution or it's just inevitable (being the MSAA designed around 8888 color space)?

Reply 155 of 167, by Dege

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Huhh, a lot of reports in the forum... For now, I'm going to try to release a new version with regression bugs fixed.

Reply 156 of 167, by Sevirman

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Dege, hey, sorry for asking this again, but please check email for 7th Jan.

Reply 157 of 167, by BEEN_Nath_58

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There is a mod named GRAND PRIX 3 UNIVERSE. It runs slow when dgVoodoo2 is used, but runs fine natively

previously known as Discrete_BOB_058

Reply 158 of 167, by Dege

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For the time being, I release the current state as (basically) a regression bugfix version. I didn't want to touch other reported problems like cursors to make sure I won't break anything with that, but I'll look into them later.

=========================
2.85:
=========================

  • Adding ARM64 CHPE builds of the dll's (see the ARM section of the docs)
    * These are x86 type modules with native ARM code inside
    * This way the dll's do not need to be JIT translated in an emulated x86 process
    * Better performance and less code translation cache data
  • DDraw fixes
    * FlipToGDISurface (Flower Story)
    * Handling deleting implicitly created surfaces (NFS Porsche Unleashed/2000 DX7 crash)
  • D3D/8/9 fixes
    * Validation of some D3D9Ex flags (Castlevania: Lords of Shadow)
    * Multidevice setup (Marine Aquarium 3.3, fake fullscreen needed)
    * Some minor bugs in the D3D9 software vertex data processor
    * Handling texture dirty rect (Silent Hill 4 cutscenes)
    * Handling z-bias (Evolva)
  • D3D12 fixes
    * Unnecessary re-setting of swapchain parameters in certain cases
    * A minor state bug
    * Optimal reusing of command list allocators
  • Adding option **General\DisableScreenSaver**
  • Improving the Debug Layer here and there

http://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_85.zip
http://dege.fw.hu/dgVoodoo2/bin/dgVoodoo2_85_dbg.zip

Edit: I reuploaded the _dbg version. The x86 files in the zip weren't the debug version ones...

Last edited by Dege on 2025-03-18, 20:19. Edited 2 times in total.

Reply 159 of 167, by palladin9479

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So discovered either a bug or something that might of never worked.

Dgvoodoo2 (Any version) doesn't seem to work with Earth and Beyond on AMD GPUs. It was working just fine on a nVidia 3080 but when I upgraded to an 7900 XTX it stopped working. Main executable just stops working entirely.

I've reset the AMD drivers back to default settings and that didn't work at all. Current version 25.3.1