ViTi95 wrote on 2025-02-27, 09:30:
tauro wrote on 2025-02-17, 09:05:I stand corrected!
Vanilla FDOOM is slow, FDOOMX is slow... […]
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I stand corrected!
Vanilla FDOOM is slow, FDOOMX is slow...
But FDM240R is quite fast. 35 FPS! with minor slowdowns (~31 FPS). Full detail. I get 34.1 FPS on DEMO3.
If there are any tweaks that you can think of, please share them.
Try FDOOMVBR.EXE, it uses VESA mode 320x200. In my tests, this is the fastest executable for the Cyrix MediaGX. Not much can be done for this CPU, there is no L2 cache, and there are many bottlenecks due to the 33MHz FSB and shared RAM with the GPU.
EDIT: the Cyrix MediaGX GPU has serious issues with any game using VGA Mode X or Mode Y. Avoid them or use a PCI video card instead.
Thank you for pointing this out.
Can you please tell me more about the limitations of this video chip? I'm stuck with it since the Presario 2200 doesn't have any PCI slots. Are there any workarounds, things worth to try?
Why was it designed this way? was it because they were in a rush, limited budget or lack of knowledge? Is there any info about that?
I'm not familiar with Mode X and Mode Y and I'd like to know what games/software uses each mode.
According to what I read online, Doom, Duke3D, Quake all use Mode X.
While native DOOM performs VERY poorly, Duke Nukem 3D plays fine as far as I could test it.
Quake doesn't do great but it's not so bad with ~21 FPS. So what's going on?
Games like GODS or Cannon Fodder are generally fine, but they occasionally have a flashing artifact. Were it not for that, they would be perfect.
Jazz Jackrabbit runs fine.
Warcraft 2 needs uvconfig and it runs just fine. Even the scrolling speed is fine 😆