Finished Thief (2014). The last couple of levels were a bit larger than the rest, especially the Baron's mansion. That was a well designed location, with a cool secret area which could be discovered by reading letters/diaries and overhearing certain conversations. What I didn't like was that this mission eventually forced you into a "cinematic" escape sequence, while everything was blowing up around you, which was clearly inspired by Tomb Raider (2013). In my view, that stuff doesn't belong in a stealth game.
Similarly unfitting was the encounter with a certain bad guy during the penultimate mission. It reminded me of the crappy Deus Ex: Human Revolution boss fights, since it was just as poorly designed. Technically, you can stealth through it, but that's more trouble than it's worth. To the Eidos Montreal devs: performing complex activities like lockpicking (or hacking in DX:HR) while under attack is *not* a fun stealth experience. Also, it's kinda weird that the bad guy could take multiple exploding arrows to the face, being a normal human and all. At least the bullet sponge DX:HR bosses had the flimsy justification of being augmented.
Anyway, the final mission and the ending were pretty underwhelming. The story went all over the place, and left many things unclear. Maybe the developers were trying to set up a sequel which never materialized, or something like that. After the credits roll, you are returned to Garrett's home and can continue playing. From what I gather, you can revisit all the previous missions that way, to collect any unique loot items that you may have missed.
Final thoughts. On its own, Thief (2014) is an ok stealth game. Not great, but still fairly serviceable. I played it for a week, and never felt the urge to drop it due to boredom or frustration, like some other games. On the flip side, it didn't exactly "wow" me either, nor did it leave me craving for more. The few interesting design elements were not enough to offset its overall mediocrity. Worth getting on a discount, I guess.