First post, by chenke
This morning, I played the DOS game Wing Commander (1990) on a Pentium II MMX 400 computer with a Roland MT-32 (FW1.07) MIDI device. The Pentium II MMX 400 has its L1 cache disabled, but the L2 cache remains enabled. I recorded a video of the game's intro (twice) and the intro of the first mission. I’d like to ask everyone: is my current game speed at the Sweet Point?
https://youtu.be/WjEs8080ZXY?si=P2vrKl9ys0g1hiYT
I came across this website , which states,
if the composer animation, Origin logo, and fireworks are all over in about 25 seconds, you need to slow down your PC!
I’m not sure how he calculated the time. Does the timing start when the band first appears on screen with sound? I timed my recording, and the band intro took about 26 seconds. Is this optimal? The website author mentioned he aimed to slow it down to 28 seconds, which I think might be a bit slow.
There’s also an interesting detail: when I recorded the game intro twice, I noticed a difference. As the Wing Commander logo zooms in from far to near, a large piece of spaceship debris seemed to lag behind in one recording. This debris is supposed to appear alongside the logo, zooming in together, but in the other recording (and many of my previous tests), this didn’t happen. What could be the reason for this? Are the debris in the game intro randomly generated or computed in real-time?
Here’s my retro PC configuration:
• Intel Pentium II 400 MHz SL2S7 (unlocked, can be underclocked to 200 MHz)
• 256MB*2 PC133 SDRAM
• Intel 440BX motherboard (MS-6199 VER2)
• nVIDIA Quadro FX 500 AGP
• S3 Trio64V2/DX 86C775
• Gainward Dragon 3000 12MB Voodoo2*2 SLi
• Sound Blaster Live!
• Roland MPU401/AT
• Sound Blaster 16 CT2910 npnp
• IBM Joystick 76H1571
• Microsoft MS-DOS 6.22
Thank you for your help!