jmej_jmej wrote on 2025-03-22, 00:45:I have a p3 800 with a geforce 2 mx in it (and sometimes a geforce 4 mx 440). […]
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I have a p3 800 with a geforce 2 mx in it (and sometimes a geforce 4 mx 440).
It runs quake 2 extremely well when using the gl renderer, but I much prefer the look of the textures the software render uses.
My machine can't quite keep up a good framerate in software mode, so I'm wondering if there's a way to force the use of the software textures but still take advantage of the geforce 2 acceleration.
Anyone know of any tricks?
They are not separate textures. The GL and Software renderers use the same textures.
It's only how the renederer is displaying the textures.
You can change how the textures are displayed using the gl_texturemode CVAR
These are the texture modes:
GL_NEAREST Point sampled (software-like). Lowest quality, highest performance.
GL_NEAREST_MIPMAP_NEAREST GL_NEAREST but with a bit more quality for far objects.
GL_NEAREST_MIPMAP_LINEAR GL_NEAREST but with even more quality for far objects.
GL_LINEAR No blending.
GL_LINEAR_MIPMAP_NEAREST Bilinear interpolation.
GL_LINEAR_MIPMAP_LINEAR Trilinear interpolation. Highest quality, lowest performance.
So if you want the software look under the GL renderer you would use:
gl_texturemode GL_NEAREST_MIPMAP_LINEAR