Horun wrote on 2025-03-23, 01:56:The E8600 is probably the best cpu for soc775 gaming that uses single core engines as it hits an 8% increase over a Q9650 in Pas […]
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The E8600 is probably the best cpu for soc775 gaming that uses single core engines as it hits an 8% increase over a Q9650 in Passmark Single thread tests (not 10% due to smaller cache and other stuff).
If you plan on doing anything else then the more cores the better (example: I use my Q9650 XP box for games and video re-encoding and is about 50% time versus the E8500 it replaced using Xmedia Recode if you set the threads in preferences)
fwiw: E8500 is only 4% less than the E8600 Passmark in single thread, not much difference....sure some may say Passmark is not a good test but it does give a very good indicator of overall performance.
Both the E8600 and the Q9650 can be found very inexpensive right now.
Yeah, I'm only interested in games. Production I'm a masochist, because I wanna install Win 2000 on my Socket A system and see what an Athlon 1.4 can do with AutoCAD R14 and Photoshop, trying and opening drawing files that will bring even a new i7 to its knees.
But Windows XP? This system is there for pure gaming. I may use the planned Win7 box for more production, but I also have a ready Win10 box on AM4. That ryzen 3600 will still steam through everything I throw at him.
True that Q9650 and, especially, the E8600, can be found for relatively cheap. That's why I was asking. My dream build in 2008 had listed a Q9650 but, after playing games with the Q6600, I started wondering if I'm underestimating how CPU limited were the games of the times. We see lots of grifters on the internet complaining about "lazy modern devs that won't optimize their games", and then I found out that Most Wanted 2005, an extremely reveered game, appears to be CPU limited on a OCd Q6600. Even COD4, that should run flawlessly on a HD6970, at 1024*768 2x AA, it can't keep up the 85fps to match the monitor's refresh rate. It can't be the GPU, so it must either be the CPU or the RAM. Not sure it's the RAM. (but even on my Athlon and Pentium III system I found several instances of CPU limitation in games that, in recommended requirements, claimed to run on a 400mhz CPU. Maybe they meant "recommended for booting the game")
SScorpio wrote on 2025-03-23, 14:29:
The vast majority of XP era games that support multi core capped out at dual cores. And one that used more threads were pretty unbalanced where yes cores 3 and 4 ran something. But they were mostly idle so the extra cores didn't help versus a dual core that could sustain a higher clock.
Video encoding on such an old 97W CPU is an interesting choice. A 6W Intel N100 is more than 2x the raw CPU performance but also contains an outstanding media engine in its iGPU which Xmedia Recode can take advantage of. But hey, if you get free electricity, awesome.
This is another thing. Core parking. I've read someone talking about "background tasks", but will the OS park those background tasks to the least used cores when playing a game?