Reply 6740 of 6838, by newtmonkey
- Rank
- Oldbie
Fallout 4
After completing Fallout 3 and putting some serious hours into New Vegas, I decided to put NV aside for a rainy day (I really like it, and would prefer to save it for last as sort of the "true Fallout 3") and instead resume my year+ old save in Fallout 4. However, I was actually stunned to find that this game is pretty fun. The story is perhaps even worse than Fallout 3 (the dialog definitely is worse), but as an exploration looter shooter it's far superior. The world is a lot of fun to explore, and all of the little "dungeons" and what have you feel a bit more memorable and unique than the many copy-and-paste areas of Fallout 3.
Having said all that, this game also kind of sucks.
The new dialog interface is unbelievably bad, with your response choices so terse that it's often impossible to figure out what you are trying to say. You also run into a lot of situations where every response is basically the same thing just said differently, and it's extremely annoying how skipping dialog forces you to hear your main character say "uh huh" "yep" "okay". Finally, giving the main character a voice was a huge mistake, and it's made even worse by the fact that the voice actor is horrible.
Quests are so dumb now that you are basically just following a quest marker for most of the game. They didn't even bother to write the quests so that they make sense. During one quest you have to find out who's been stealing supplies, and at one point your next step is to "find evidence." You have no leads, aren't given any information, and have an entire open world to search... but luckily your PIP BOY points you right at the footlocker containing the evidence you need. My problem is not so much with the quest marker (it's just how games are made now), but at least write the quest so that you're given enough information to find it on your own, with the quest marker serving just as a reminder or something. All it would take is for the guy giving you the mission to ask you to chat with people to get some leads, then have the first person you talk to say, "Oh I saw Lucia acting suspicious and putting something in her footlocker last night." It's a tiny thing, but it would go a long way toward making the game feel a bit more like you're solving a game and less like you're an Amazon driver delivering packages.
The game really wants you to get into the crafting and base building, which to me feels like Bethesda just jumping on a bandwagon, but it's fine because you can completely ignore it all. It's only annoying because 99% of what you find in containers is crafting trash, which makes exploration feel a bit useless.
That's a lot of complaining up there, but much like Skyrim, something about Fallout 4 just works, and you can (usually) overlook all the dumb stuff and enjoy looting and shooting in the open world.