crazyeyes wrote on 2025-04-21, 20:53:The only problem is... I can't get the music to play. […]
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The only problem is... I can't get the music to play.
I've mounted the CD image (as bin/cue) using Virtual Clone Drive. I tried fiddling around in the settings for DxWnd, but no luck. I also searched around for any information or documentation about how to set up CD audio in DxWnd. Couldn't find anything specific, so I'm just going off of intuition and what the UI seems to tell me when I click "Modify" for the pre-written Mechwarrior 2 - Mercenaries 3Dfx Interactive Edition task config. Here's the specific things I tried in DxWnd.
- Added a fake CD drive in the I/O tab, set to the same drive letter (F:) and put the path to the root of the virtual disk drive (F:\) in the text field. Also put the CD label "MERCS3DFX" in that field.
- Checked "Set CD audio path" and put the root of the mounted disk (F:\) in the below text field. This caused the game to freeze at a black screen before showing the intro cinematic. The other things I've tried simply had no effect.
- Opened the CDAudio tab, changed "CDA drive" to F: from "def." and changed CD Audio Emulation to "Windows 9x MCI."
- Tried using a rip of the DOS disk by specifying the path to the files in the I/O tab, in the Fake CD path field.
I can't really grasp what many of the other options mean, so I haven't fiddled with them yet. i.e. I can't grasp how "Use audio files" works, since there is no field to specify a path for audio files. I also don't understand what "RIP CD Audio" does.
I can't comment about how, and if, Virtual Clone Drive supports CD audio. PowerISO and UltraISO didn't so I replaced it with DAEMON Tools later.
Anyways coming to the last part of your doubt, "Rip CD audio" just rips the CD audio to a "music" folder in the game dir. It is a fixed path since the game will read audio files, with the "Use audio files" setting from here only.
The default setting in DxWnd, is "Play from CD". You should check WMP if your BIN/CUE is a mixed mode CD, just in case your dump was bad.
The Set CD audio path method isn't necessary here
In case you see sound tracks there, then you can just directly extract them, rename files as "track02.wav", "track03.wav",... and put it in the "music" folder of the game and use "Use audio files". Format should be wav, mp3, ogg or flac.
previously known as Discrete_BOB_058